private void Update() { #if UNITY_EDITOR DebugInput(); #endif if (UnityEngine.Input.acceleration.sqrMagnitude > 3) { OnNudge?.Invoke(); } for (int i = 0; i < UnityEngine.Input.touchCount; i++) { Touch touch = UnityEngine.Input.GetTouch(i); if (touch.phase == TouchPhase.Began) { OnPaddleUp(touch.position); } else if (touch.phase == TouchPhase.Ended) { OnPaddleDown(touch.position); } } CameraInput(); PlungerInput(); PanningInput(); }
void HandleNudgeAthlete(object sender, EventArgs e) { OnNudge?.Invoke(); }