Пример #1
0
        void Update()
        {
            // check back button
            //if (Input.GetKey(KeyCode.Escape))
            //{
            //    Pause();
            //}

            #region input in the editor
#if UNITY_EDITOR
            if (!useEditorInput)
            {
                return;
            }

            if (Input.GetKeyDown(KeyCode.LeftShift))
            {
                FireDown();
            }
            else if (Input.GetKeyUp(KeyCode.LeftShift))
            {
                FireUp();
            }

            if (!ignoreMovementInput)
            {
                float x = Input.GetAxis("Horizontal");
                MovementHorizontal = x;
                OnMovementHorizontal?.Invoke(MovementHorizontal);
            }

            bool pressedRight = Input.GetKey(KeyCode.E) || Input.GetKey(KeyCode.UpArrow);
            bool pressedLeft  = Input.GetKey(KeyCode.Q) || Input.GetKey(KeyCode.DownArrow);

            if (pressedLeft || pressedRight)
            {
                var w = FindObjectOfType <WeaponsController>();

                if (w == null)
                {
                    return;
                }

                //if (!w.IsBusy())
                {
                    if (w.GetCurrentWeapon(out WeaponIndex current))
                    {
                        if (w.GetNextAvailable(current, out WeaponIndex available, pressedRight))
                        {
                            SelectWeapon(available);
                        }
                    }
                }
            }
#endif
            #endregion
        }
Пример #2
0
 public void UpdateMovementInput(float x)
 {
     MovementHorizontal = x;
     OnMovementHorizontal?.Invoke(MovementHorizontal);
 }