void Update() { #region Axis #region LeftStick OnVerticalAxisInput?.Invoke(LeftStickY); OnHorizontalAxisInput?.Invoke(LeftStickX); OnMoveAxisInput?.Invoke(LeftStickX, LeftStickY); #endregion #region RightStick OnRotateXAxisInput?.Invoke(RightStickX); OnRotateYAxisInput?.Invoke(RightStickY); OnRotateAxisInput?.Invoke(RightStickX, RightStickY); #endregion #region D-Pad OnDpadxAxis?.Invoke(Dpadx); OnDpadyAxis?.Invoke(Dpady); #endregion #region Triggers OnRightTriggerAxis?.Invoke(RightTrigger); OnLeftTriggerAxis?.Invoke(LeftTrigger); #endregion #endregion #region Buttons #region A #region GetKey OnAInputPress?.Invoke(AButton); #endregion #region GetKeyDown OnADownInputPress?.Invoke(AButtonDown); #endregion #region GetKeyUp OnAUpInputPress?.Invoke(AButtonUp); #endregion #endregion #region B #region GetKey OnBInputPress?.Invoke(BButton); #endregion #region GetKeyDown OnBDownInputPress?.Invoke(BButtonDown); #endregion #region GetKeyUp OnBUpInputPress?.Invoke(BButtonUp); #endregion //BUp //BDown #endregion #region X #region GetKey OnXInputPress?.Invoke(XButton); #endregion #region GetKeyDown OnXDownInputPress?.Invoke(XButtonDown); #endregion #region GetKeyUp OnXUpInputPress?.Invoke(XButtonUp); #endregion #endregion #region Y #region GetKey OnYInputPress?.Invoke(YButton); #endregion #region GetKeyDown OnYDownInputPress?.Invoke(YButtonDown); #endregion #region GetKeyUp OnYUpInputPress?.Invoke(YButtonUp); #endregion #endregion #region Start #region GetKey OnStartInputPress?.Invoke(StartButton); #endregion #region GetKeyDown OnStartDownInputPress?.Invoke(StartButtonDown); #endregion #region GetKeyUp OnStartUpInputPress?.Invoke(StartButtonUp); #endregion #endregion #region Bumper #region GetKeyDown OnRightBumperDownInputPress?.Invoke(RightBumperDown); OnLeftBumperDownInputPress?.Invoke(LeftBumperDown); #endregion #region GetKeyUp OnRightBumperUpInputPress?.Invoke(RightBumperUp); OnLeftBumperUpInputPress?.Invoke(LeftBumperUp); #endregion #region GetKey OnRightBumperInputPress?.Invoke(RightBumper); OnLeftBumperInputPress?.Invoke(LeftBumper); #endregion #endregion #region Dpad Button OnDpadxButton?.Invoke(DpadxButton); OnDpadyButton?.Invoke(DpadyButton); #endregion #region LeftStickClick #region GetKey OnLeftStickClickInputPress?.Invoke(LeftStickClick); #endregion #region GetKeyDown OnLeftStickClickDownInputPress?.Invoke(leftStickClickDown); #endregion #region GetKeyUp OnLeftStickClickUpInputPress?.Invoke(leftStickClickUp); #endregion #endregion #region RightStickClick #region GetKey OnRightStickClickInputPress?.Invoke(RightStickClick); #endregion #region GetKeyDown OnRightStickClickDownInputPress?.Invoke(RightStickClickDown); #endregion #region GetKeyUp OnRightStickClickUpInputPress?.Invoke(RightStickClickUp); #endregion #endregion #endregion }