public void Init(Vector2 positionInGrid, BoardManager board) { m_GridPosition = positionInGrid; m_BoardManager = board; OnMouseOver.AddListener(() => IsMouseOver = true); OnMouseOver.AddListener(() => m_BoardManager.OnTileSelected(this)); OnMouseExit.AddListener(() => IsMouseOver = false); OnMouseExit.AddListener(() => m_BoardManager.OnTileDeselected(this)); }
public void setup(ManeuverNode node, ManeuverGizmo gizmo, int i, bool replace, bool lines, bool stickyFlight) { if (node == null) { return; } _node = node; _gizmo = gizmo; _index = i; _showLines = lines; _stickyFlight = stickyFlight; if (replace) { _progradeIncrement = _persProgradeIncrement; _normalIncrement = _persNormalIncrement; _radialIncrement = _persRadialIncrement; } if (_inputButton == null) { _inputButton = Instantiate <Button>(gizmo.minusOrbitbtn); } _inputButton.transform.SetParent(gizmo.minusOrbitbtn.transform.parent); _buttonRect = _inputButton.GetComponent <RectTransform>(); RectTransform oldRect = gizmo.minusOrbitbtn.GetComponent <RectTransform>(); _buttonRect.anchoredPosition3D = oldRect.anchoredPosition3D; _buttonRect.position = oldRect.position; _buttonRect.localScale = oldRect.localScale; _buttonRect.rotation = oldRect.rotation; _buttonRect.localRotation = oldRect.localRotation; _inputButton.navigation = new Navigation() { mode = Navigation.Mode.None }; _inputButton.onClick.RemoveAllListeners(); _inputButton.onClick.AddListener(new UnityAction(ToggleUI)); _inputButton.interactable = true; EventTrigger events = _inputButton.gameObject.AddComponent <EventTrigger>(); events.triggers = new System.Collections.Generic.List <EventTrigger.Entry>(); events.triggers.Add(new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter, callback = MouseEnter }); events.triggers.Add(new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit, callback = MouseExit }); MouseEnter.AddListener(new UnityAction <UnityEngine.EventSystems.BaseEventData>(TriggerOnMouseEnter)); MouseExit.AddListener(new UnityAction <UnityEngine.EventSystems.BaseEventData>(TriggerOnMouseExit)); Selectable inputSelect = _inputButton.GetComponent <Selectable>(); inputSelect.image.sprite = ManeuverLoader.InputButtonNormal; SpriteState state = inputSelect.spriteState; state.highlightedSprite = ManeuverLoader.InputButtonHighlight; state.pressedSprite = ManeuverLoader.InputButtonActive; state.disabledSprite = ManeuverLoader.InputButtonActive; inputSelect.spriteState = state; gizmo.minusOrbitbtn.onClick.RemoveAllListeners(); oldRect.localScale = new Vector3(0.000001f, 0.000001f, 0.000001f); if (_pointer != null) { _pointer.worldTransform = _buttonRect; } }