internal void RaiseMouseDownEvent(HitTestResult hitTestResult, Point p, Viewport3DX viewport = null) { OnMouse3DDown?.Invoke(this, new MouseDown3DEventArgs(hitTestResult, p, viewport)); }
internal void RaiseMouseDownEvent(HitTestResult hitTestResult, Point p, Viewport3DX viewport = null, PointerRoutedEventArgs originalInputEventArgs = null) { OnMouse3DDown?.Invoke(this, new MouseDown3DEventArgs(hitTestResult, p, viewport, originalInputEventArgs)); }