/// <inheritdoc />
        public Task OnGameInitialized()
        {
            //When login button is pressed we should temporarily disable the interactivity of the login button.
            LoginButton.AddOnClickListener(() =>
            {
                LoginButton.IsInteractable = false;

                //We should just dispatch on click.
                OnLoginButtonClicked?.Invoke(this, EventArgs.Empty);
            });

            return(Task.CompletedTask);
        }
        /// <inheritdoc />
        public Task OnGameInitialized()
        {
            LoginButton.IsInteractable = true;

            //When login button is pressed we should temporarily disable the interactivity of the login button.
            LoginButton.AddOnClickListener(() =>
            {
                //This kind of a hack, but login is being called twice right now
                //and I don't want to deal with or find out why.
                //if (LoginButton.IsInteractable == false)
                //	return;

                LoginButton.IsInteractable = false;

                //We should just dispatch on click.
                OnLoginButtonClicked?.Invoke(this, EventArgs.Empty);
            });

            return(Task.CompletedTask);
        }
Пример #3
0
 public void LoginButtonClicked(string email, string password)
 {
     OnLoginButtonClicked?.Invoke(email, password);
 }