Пример #1
0
 public void StartLightningBall()
 {
     if (!isLightningBall)
     {
         isLightningBall = true;
         sr.enabled      = false;
         lightningEffect.gameObject.SetActive(true);
         StartCoroutine(StopLightningBallAfterTime(duration));
         OnLightningBallEnable?.Invoke(this);
     }
 }
Пример #2
0
    public void StartLightningBall()
    {
        if (!this.isLightningBall)
        {
            this.isLightningBall        = true;
            this.spriteRenderer.enabled = false;
            lightningBallEffect.gameObject.SetActive(true);
            StartCoroutine(StopLightningBallAfterTime(this.lightningBallDuration));

            OnLightningBallEnable?.Invoke(this);
        }
    }
Пример #3
0
    public void StartLightningBall()
    {
        // Check whether the ball is a lightning ball or not
        if (!this.isLightningBall)
        {
            // Set the lightning ball as active
            this.isLightningBall = true;
            // Disable the sprite renderer
            this.sr.enabled = false;
            // Enable the reference for the lightning ball effect
            lightningBallEffect.gameObject.SetActive(true);
            // Start a counter for the lightning ball effect duration
            StartCoroutine(StopLightningBallAfterTime(this.lightningBallDuration));

            OnLightningBallEnable?.Invoke(this);
        }
    }