Пример #1
0
    private void OnStarCreation()
    {
        Debug.Log("ClearLevel -- OnStarCreation");
        _numStarsLit++;
        if (_numStarsLit != totalStarNum)
        {
            return;
        }
        Debug.Log("equal");

        OnLevelClear?.Invoke();

        //TODO: implement me.
        //Delay until camera pans out of field
        //Invoke("DisableInnerFieldRender", 3);

        // The level clear screen needs to be delayed so that the camera has time to pan to the appropriate location,
        // and so that the player has enough time to see the constellation.
        Invoke(nameof(ShowClearMenu), 9);
    }
Пример #2
0
 public void LevelCleared() => OnLevelClear?.Invoke();