Пример #1
0
        private void Start()
        {
            _coroutineRunner = gameObject.AddComponent <CoroutineRunner>();

            if (_playOnStart)
            {
                Initialize(_tree);
                Play();
            }

            if (Application.isEditor)
            {
                OnInstancedOrDestroyed?.Invoke();
            }
        }
Пример #2
0
        private void OnDestroy()
        {
            Clear();

            if (Application.isEditor)
            {
                var playersOnThisGameObject = TreePlayer.PlayersCache.Where(p => p.GameObject == gameObject).ToArray();

                foreach (var player in playersOnThisGameObject)
                {
                    player.Destroyed();
                }

                OnInstancedOrDestroyed?.Invoke();
            }
        }