Пример #1
0
        public override void Update(UpdateState state)
        {
            base.Update(state);
            if (Parent.Visible)
            {
                var speed = 60f / FSOEnvironment.RefreshRate;
                FillSpeed += speed * ((TargetFill - AnimFill) / 40f);
                AnimFill  += FillSpeed;
                FillSpeed *= (float)Math.Pow(0.93f, speed);

                HFillSpeed += speed * ((HTargetFill - HAnimFill) / 40f);
                HAnimFill  += HFillSpeed;
                HFillSpeed *= (float)Math.Pow(0.93f, speed);

                for (int i = 0; i < HighlightIntensity.Length; i++)
                {
                    if (i == HighlightLevel)
                    {
                        if (HighlightIntensity[i] < 1)
                        {
                            HighlightIntensity[i] += 3f / FSOEnvironment.RefreshRate;
                        }
                        else
                        {
                            HighlightIntensity[i] = 1;
                        }
                    }
                    else
                    {
                        if (HighlightIntensity[i] > 0)
                        {
                            HighlightIntensity[i] -= 3f / FSOEnvironment.RefreshRate;
                        }
                        else
                        {
                            HighlightIntensity[i] = 0;
                        }
                    }
                }

                if (MouseOver)
                {
                    var level = GetHoveredLevel(state);
                    if (HighlightLevel != level)
                    {
                        OnHoveredLevel?.Invoke(level);
                    }
                }
            }
        }
Пример #2
0
        private void MouseHandler(UIMouseEventType type, UpdateState state)
        {
            switch (type)
            {
            case UIMouseEventType.MouseOver:
                MouseOver = true;
                OnHoveredLevel?.Invoke(GetHoveredLevel(state));
                break;

            case UIMouseEventType.MouseOut:
                MouseOver = false;
                OnHoveredLevel?.Invoke(-1);
                break;

            case UIMouseEventType.MouseDown:
                OnClickedLevel?.Invoke(GetHoveredLevel(state));
                break;
            }
        }
Пример #3
0
        private void MouseHandler(UIMouseEventType type, UpdateState state)
        {
            switch (type)
            {
            case UIMouseEventType.MouseOver:
                OnHoveredLevel?.Invoke(Level);
                break;

            case UIMouseEventType.MouseOut:
                OnHoveredLevel?.Invoke(-1);
                break;

            case UIMouseEventType.MouseDown:
                Highlight = -0.15f;
                break;

            case UIMouseEventType.MouseUp:
                SetHighlight(false);
                OnClickedLevel?.Invoke(Level);
                break;
            }
        }