public Annihilator(Vector position, Direction dir) : base(position, dir) { Damage += 10; onHits += new OnHits.BurnChance(10, 3, 25); Speed = new Vector(Speed.X, Speed.Y + 12); Size = new Vector(Size.X + 2, Size.Y * 2); }
public HellHotLaser(Vector position, Direction dir) : base(position, dir) { Size = new Vector(Size.X + 2, Size.Y + 4); Speed = new Vector(Speed.X, Speed.Y + 5); Damage += 5; onHits += new OnHits.BurnChance(10, 3, 25); }