Пример #1
0
        /// <summary>
        /// Hit target
        /// </summary>
        private void HitTarget()
        {
            // call effect on hit bullet and destroy then after second
            var effectIns = Instantiate(_impactEffect, transform.position, transform.rotation, transform.parent);

            Destroy(effectIns, 1f);

            OnHitEnemy?.Invoke(_target.GetComponent <EnemyView>());
            Destroy(gameObject);
        }
Пример #2
0
    private void Start()
    {
        if (OnLaunched == null)
        {
            OnLaunched = new OnLaunched();
        }
        if (OnRemovedWithNoTarget == null)
        {
            OnRemovedWithNoTarget = new OnRemovedWithNoTarget();
        }
        if (OnHitEnemy == null)
        {
            OnHitEnemy = new OnHitEnemy();
        }
        if (OnProjectileLauncherFired == null)
        {
            OnProjectileLauncherFired = new OnProjectileLauncherFired();
        }

        OnLaunched.AddListener(Launched);
        OnRemovedWithNoTarget.AddListener(Removed);
        OnHitEnemy.AddListener(HitEnemy);
        OnProjectileLauncherFired.AddListener(LaunchedProjectile);
    }