public override void OnInspectorGUI() { if (GUILayout.Button("Open Editor Window")) { OnHitEffectEditorWindow.Open((OnHitEffects)target); } }
/* @brief Opens the editor window for the On Hit Effects object. * @param The script that will be read from for properties (OnHitEffects). */ public static void Open(OnHitEffects _dataObject) { OnHitEffectEditorWindow window = GetWindow <OnHitEffectEditorWindow>("On Hit Effect Editor"); window.serializedObject = new SerializedObject(_dataObject); }