Пример #1
0
        private void OnGameCreated(SocketIOEvent e)
        {
            Debug.Log("OnGameCreated");
            var game = JsonConvert.DeserializeObject <Game>(e.data.ToString());

            GameInfo.RoomId  = game.pin;
            GameInfo.Viewers = game.viewers;
            OnGameUpdated?.Invoke();
        }
Пример #2
0
        private async Task GameLoop()
        {
            while (!Grid.IsSnakeDead)
            {
                Grid.Update(_currentDirection);
                await Task.Delay(LoopTimeMs);

                if (OnGameUpdated != null)
                {
                    await OnGameUpdated?.Invoke(this);
                }
            }

            await OnGameEnded?.Invoke(this);
        }
Пример #3
0
 private void GameUpdated(Dictionary <string, object> gameUpdateData, Result outcome)
 {
     _player.SetStreak(outcome == Result.Won ? _player.Streak + 1 : 0);
     _player.ChangeCoinAmount((int)gameUpdateData[HashConstants.GUD_MONEY_CHANGE] * (_player.Streak == 0 ? 1 : _player.Streak));
     OnGameUpdated?.Invoke(gameUpdateData, outcome);
 }