public FinishLayer(Player winner, OnExitCallback exitCallback) { this.exitCallback = exitCallback; domain = new Domain(); camera = new Camera(domain); { // Fade var entity = new Entity(domain); entity.AddComponent(new Transform()); entity.AddComponent(new Sprite(Assets.Textures.SQUARE, 1280, 720, new Color(0.0f, 0.0f, 0.0f, 0.5f))); } // Chat layout var scroll = new Entity(domain); scroll.AddComponent(new Transform(0, 0)); scroll.AddComponent(new Sprite(Assets.Textures.Chat, 300, 250)); EntityUtility.CreateMessage(domain, $"{winner.Name} wins!", 0, -40, 30); EntityUtility.CreateMessage(domain, $"Press 'enter' to return to lobby", 0, 10, 14); domain.Clean(); }
protected override void OnExitComplete() { OnExitCallback.InvokeGracefully(this); gameObject.Inactive(); }