public static void EnemyKilledScore() { if (onEnemyKilledCallback != null) { onEnemyKilledCallback.Invoke(100); } }
private void Enemy_OnKilled(IEnemy obj) { OnEnemyDone(); obj.OnKilled -= Enemy_OnKilled; Timeline.Rewarder.OnKill(obj); OnEnemyKilled?.Invoke(this, obj); }
public void OnDeadAI(AIController deadAI) { OnEnemyKilled.Invoke(this, EventArgs.Empty); activeChildAI.Remove(deadAI); deadAI.transform.SetParent(aiLevelContainerManager.deadAiGroup); }
private void Die() { OnEnemyKilled?.Invoke(this, new OnEnemyKilledEventArgs() { }); onetime = false; healthBarCanvas.SetActive(false); }
public static void EnemyKilled() { enemyLeft--; OnEnemyKilled?.Invoke(enemyLeft); if (enemyLeft <= 0) { OnAllEnemiesDead?.Invoke(); } }
public void TakeDamage(int damage) { _currentHealth -= damage; _hurtThisBeat = true; OnEnemyDamaged?.Invoke(damage); if (_currentHealth <= 0) { _currentHealth = 0; OnEnemyKilled?.Invoke(); GameMaster.Find <GameMaster>().TransitionTo(GameState.WaveEnded); } //TODO raise eventy }
private void Update() { if (hp == 0) { miniBulletPool.SpawnObject(transform.position, transform.rotation); miniBulletPool.SpawnObject(transform.position, transform.rotation); miniBulletPool.SpawnObject(transform.position, transform.rotation); miniBulletPool.SpawnObject(transform.position, transform.rotation); HpReset(); //spawn minibullets //trigger event OnEnemyKilled?.Invoke(this, EventArgs.Empty); } }
private void IsKilled() { if (HP <= 0 && !isDead) { isDead = true; // publish event OnEnemyKilled?.Invoke(); this.gameObject.SetActive(false); int tempIndex = EnemyLockOnList.FindIndex(a => this == a); if (tempIndex != -1) { EnemyLockOnList.Remove(this); } else { return; } } }
private void HandleAttack() { if (Input.GetMouseButtonDown(0)) { // Attack SetStateAttacking(); Vector3 attackDir = (GetMouseWorldPosition() - GetPosition()).normalized; EnemyHandler enemyHandler = EnemyHandler.GetClosestEnemy(GetPosition() + attackDir * 4f, 20f); if (enemyHandler != null) { //enemyHandler.Damage(this); if (enemyHandler.IsDead()) { OnEnemyKilled?.Invoke(this, EventArgs.Empty); } attackDir = (enemyHandler.GetPosition() - GetPosition()).normalized; transform.position = enemyHandler.GetPosition() + attackDir * -12f; } else { transform.position = transform.position + attackDir * 4f; } Transform swordSlashTransform = Instantiate(GameAssets.i.pfSwordSlash, GetPosition() + attackDir * 13f, Quaternion.Euler(0, 0, GetAngleFromVector(attackDir))); swordSlashTransform.GetComponent <SpriteAnimator>().onLoop = () => Destroy(swordSlashTransform.gameObject); UnitAnimType activeAnimType = characterBase.GetUnitAnimation().GetActiveAnimType(); if (activeAnimType == GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword) { swordSlashTransform.localScale = new Vector3(swordSlashTransform.localScale.x, swordSlashTransform.localScale.y * -1, swordSlashTransform.localScale.z); characterBase.GetUnitAnimation().PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword2, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null); } else { characterBase.GetUnitAnimation().PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null); } } }
void OnTriggerEnter2D(Collider2D other) { if (_isRecharging) { return; } var enemy = other.gameObject.GetComponent <Enemy>(); if (enemy) { if (enemy.TakeDamage(Damage)) { OnEnemyKilled?.Invoke(); } else { Vector2 curPos = KnockbackOrigin.position; enemy.Knockback((other.ClosestPoint(curPos) - curPos).normalized, KnockbackForce); } _isRecharging = true; _rechargeTimer = RechargeTime; } }
void SetEnemyCount(int count) { enemyLeft = count; OnEnemyKilled?.Invoke(enemyLeft); }
public void WasKilled() { mSpawnedAliveEnemyCount--; OnEnemyKilled?.Invoke(mSpawnedAliveEnemyCount == 0); }
public static void EnemyKilled(string data) => OnEnemyKilled?.Invoke(data);
private void EnemyKilled(WaveHandler handler, IEnemy obj) => OnEnemyKilled?.Invoke(obj);
public override void Die(Quaternion rotation) { floatingText.CreateFloatingText(Instantiate(corpse, transform.position, rotation).transform); OnEnemyKilled?.Invoke(); Destroy(gameObject); }
public void EnemyKilled(Enemy enemy) { OnEnemyKilled?.Invoke(this, new EnemyKilledEventArgs(enemy)); }
public override void UnitDied() { base.UnitDied(); OnEnemyKilled?.Invoke(); }
public static void NotifyEnemyKilled() { EnemiesKilledCount++; OnEnemyKilled?.Invoke(EnemiesKilledCount); }
public static void RaiseEnemyKilled(IEnemy enemy, Vector3 position) => OnEnemyKilled?.Invoke(enemy, position);
public static void EnemyKilled(KillGoal goal, Enemy enemy) { OnEnemyKilled?.Invoke(goal, enemy); }