Пример #1
0
        public override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            if (EditorID != null)
            {
                ele.TryPathTo("EditorID", true, out subEle);
                EditorID.WriteXML(subEle, master);
            }
            if (Data != null)
            {
                ele.TryPathTo("Data", true, out subEle);
                Data.WriteXML(subEle, master);
            }
            if (Location1 != null)
            {
                ele.TryPathTo("Location1", true, out subEle);
                Location1.WriteXML(subEle, master);
            }
            if (Location2 != null)
            {
                ele.TryPathTo("Location2", true, out subEle);
                Location2.WriteXML(subEle, master);
            }
            if (Schedule != null)
            {
                ele.TryPathTo("Schedule", true, out subEle);
                Schedule.WriteXML(subEle, master);
            }
            if (Target1 != null)
            {
                ele.TryPathTo("Target1", true, out subEle);
                Target1.WriteXML(subEle, master);
            }
            if (Conditions != null)
            {
                ele.TryPathTo("Conditions", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Condition"
                };
                int i = 0;
                foreach (var entry in Conditions)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (IdleFlags != null)
            {
                ele.TryPathTo("Idle/Flags", true, out subEle);
                IdleFlags.WriteXML(subEle, master);
            }
            if (IdleCount != null)
            {
                ele.TryPathTo("Idle/Count", true, out subEle);
                IdleCount.WriteXML(subEle, master);
            }
            if (IdleTimerSetting != null)
            {
                ele.TryPathTo("Idle/TimerSetting", true, out subEle);
                IdleTimerSetting.WriteXML(subEle, master);
            }
            if (IdleAnimations != null)
            {
                ele.TryPathTo("Idle/Animations", true, out subEle);
                IdleAnimations.WriteXML(subEle, master);
            }
            if (Unused != null)
            {
                ele.TryPathTo("Unused", true, out subEle);
                Unused.WriteXML(subEle, master);
            }
            if (CombatStyle != null)
            {
                ele.TryPathTo("CombatStyle", true, out subEle);
                CombatStyle.WriteXML(subEle, master);
            }
            if (EatMarker != null)
            {
                ele.TryPathTo("EatMarker", true, out subEle);
                EatMarker.WriteXML(subEle, master);
            }
            if (EscortDistance != null)
            {
                ele.TryPathTo("EscortDistance", true, out subEle);
                EscortDistance.WriteXML(subEle, master);
            }
            if (FollowDistance_StartLocation_TriggerRadius != null)
            {
                ele.TryPathTo("FollowDistance_StartLocation_TriggerRadius", true, out subEle);
                FollowDistance_StartLocation_TriggerRadius.WriteXML(subEle, master);
            }
            if (PatrolIsRepeatable != null)
            {
                ele.TryPathTo("PatrolIsRepeatable", true, out subEle);
                PatrolIsRepeatable.WriteXML(subEle, master);
            }
            if (UseWeaponData != null)
            {
                ele.TryPathTo("UseWeaponData", true, out subEle);
                UseWeaponData.WriteXML(subEle, master);
            }
            if (Target2 != null)
            {
                ele.TryPathTo("Target2", true, out subEle);
                Target2.WriteXML(subEle, master);
            }
            if (UseItemMarker != null)
            {
                ele.TryPathTo("UseItemMarker", true, out subEle);
                UseItemMarker.WriteXML(subEle, master);
            }
            if (AmbushMarker != null)
            {
                ele.TryPathTo("AmbushMarker", true, out subEle);
                AmbushMarker.WriteXML(subEle, master);
            }
            if (DialogData != null)
            {
                ele.TryPathTo("DialogData", true, out subEle);
                DialogData.WriteXML(subEle, master);
            }
            if (DummyIgnore != null)
            {
                ele.TryPathTo("DummyIgnore", true, out subEle);
                DummyIgnore.WriteXML(subEle, master);
            }
            if (OnBegin != null)
            {
                ele.TryPathTo("OnBegin", true, out subEle);
                OnBegin.WriteXML(subEle, master);
            }
            if (OnEnd != null)
            {
                ele.TryPathTo("OnEnd", true, out subEle);
                OnEnd.WriteXML(subEle, master);
            }
            if (OnChange != null)
            {
                ele.TryPathTo("OnChange", true, out subEle);
                OnChange.WriteXML(subEle, master);
            }
        }