Пример #1
0
 private void Start()
 {
     callback = Callback;
     foreach (GameObject gameObject in gameObjects)
     {
         OnEnableListener listener = gameObject.GetComponent <OnEnableListener>();
         if (listener == null)
         {
             listener = gameObject.AddComponent(typeof(OnEnableListener)) as OnEnableListener;
         }
         listener.SetCallback(callback);
     }
 }
Пример #2
0
    void OnEnable()
    {
        var _actions = Game.Instance.RequestActionMap <T>();

        if (_actions.HasValue)
        {
            SetCallbacks(_actions.Value, this);
            DisableInputActions = () => {
                SetCallbacks(_actions.Value, null);
                Game.Instance.DisableActionMap <T>();
            };
        }
        else
        {
            enabled = false;
        }
        OnEnableCallback?.Invoke(this, _actions);
    }
Пример #3
0
 public void SetCallback(OnEnableCallback cb)
 {
     callback = cb;
 }
Пример #4
0
 void OnEnable() => OnEnableCallback?.Invoke();