public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.RealOrReapplyMask)); OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummyTick, 0, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectApply.Add(new EffectApplyHandler(ApplyEffect, 0, AuraType.ObsModHealth, AuraEffectHandleModes.Real)); OnEffectRemove.Add(new EffectApplyHandler(RemoveEffect, 0, AuraType.ObsModHealth, AuraEffectHandleModes.Real)); OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.ObsModHealth)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodicTick, 1, AuraType.PeriodicDamage)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummyTick, 3, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 2, AuraType.PeriodicDamage)); AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.PeriodicTriggerSpell, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodicTick, 0, AuraType.PeriodicTriggerSpell)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 0, AuraType.ProcTriggerSpell)); OnEffectApply.Add(new EffectApplyHandler(Apply, 0, AuraType.ProcTriggerSpell, AuraEffectHandleModes.RealOrReapplyMask)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real)); OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask)); OnEffectRemove.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask)); OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(DropFireVisual, 0, AuraType.PeriodicTriggerSpell)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(DiminishHaste, 1, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(PeriodicTick, 0, AuraType.Dummy)); AfterEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(HandleEffecRemoved, 1, AuraType.PeriodicDummy, AuraEffectHandleModes.Real)); OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 1, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(OnTick, 0, Framework.Constants.AuraType.PeriodicDamage)); }