/// <summary> /// Non potendo mettere a inspector le action non di unity ho optato per uno switch /// </summary> public override void SetOnClickAction() { foreach (StatesActions _action in MyActions) { switch (_action) { case StatesActions.ActStartGame: OnClickActions.Add(GameManager3D.instance.fSMManager.Act_StartGame); break; default: break; } } }
public override void SetOnClickAction() { foreach (Actions _action in MyActions) { switch (_action) { case Actions.Buy: OnClickActions.Add(m_shop.CheckOutCart); break; default: break; } } MyItemDelegates.Add(UpdateItems); //Da spostare ##################################### }