Пример #1
0
 private void Start()
 {
     dpi = Screen.dpi / 96;
     if (SceneLuaFunc == null && XLuaManager.Instance != null && XLuaManager.Instance.GetLuaEnv() != null)
     {
         SceneLuaFunc = XLuaManager.Instance.GetLuaEnv().Global.GetInPath <OnCallBackGameObjectIntPointerEventData>("SceneManager.ThreeDInteract");
     }
 }
Пример #2
0
 public static void Dispose()
 {
     SceneLuaFunc = null;
 }