Пример #1
0
        protected override void OnInit(object userData)
        {
            base.OnInit(userData);

            luaEnv = LuaManager.luaEnv; //此处要从LuaManager上获取 全局只有一个

            scriptEnv = luaEnv.NewTable();

            LuaTable meta = luaEnv.NewTable();

            meta.Set("__index", luaEnv.Global);
            scriptEnv.SetMetaTable(meta);
            meta.Dispose();

            string prefabName = name;

            if (prefabName.Contains("(Clone)"))
            {
                prefabName = prefabName.Split(new string[] { "(Clone)" }, StringSplitOptions.RemoveEmptyEntries)[0] + "View";
            }

            onInit         = scriptEnv.GetInPath <OnInitHandler>(prefabName + ".OnInit");
            onOpen         = scriptEnv.GetInPath <OnOpenHandler>(prefabName + ".OnOpen");
            onClose        = scriptEnv.GetInPath <OnCloseHandler>(prefabName + ".OnClose");
            onBeforDestroy = scriptEnv.GetInPath <OnBeforDestroyHandler>(prefabName + ".OnBeforDestroy");

            scriptEnv.Set("self", this);
            if (onInit != null)
            {
                onInit(userData);
            }
        }
Пример #2
0
 protected override void OnBeforDestroy()
 {
     base.OnBeforDestroy();
     //备注 调用销毁的话,经常会造成Unity崩溃
     if (onBeforDestroy != null)
     {
         onBeforDestroy();
     }
     onInit         = null;
     onOpen         = null;
     onClose        = null;
     onBeforDestroy = null;
 }
Пример #3
0
        protected override void OnBeforDestroy()
        {
            base.OnBeforDestroy();
            if (onBeforDestroy != null)
            {
                onBeforDestroy();
            }

            onInit         = null;
            onOpen         = null;
            onClose        = null;
            onBeforDestroy = null;

            int len = m_LuaComs.Length;

            for (int i = 0; i < len; i++)
            {
                LuaCom com = m_LuaComs[i];
                com.Trans = null;
                com       = null;
            }
            //卸载图片资源
            // int len = m_LuaComs.Length;
            // for (int i = 0; i < len; i++)
            // {
            //     LuaCom com = m_LuaComs[i];
            //
            //     switch (com.Type)
            //     {
            //         case LuaComType.Button:
            //         case LuaComType.Image:
            //         case LuaComType.YouYouImage:
            //             {
            //                 Image img = com.Trans.GetComponent<Image>();
            //                 img.sprite = null;
            //             }
            //             break;
            //         case LuaComType.RawImage:
            //             {
            //                 RawImage img = com.Trans.GetComponent<RawImage>();
            //                 img.texture = null;
            //             }
            //             break;
            //     }
            //
            //     com.Trans = null;
            //     com = null;
            // }
        }