void OnTriggerEnter(Collider other) { if (other.GetComponent <GameBall>() is GameBall) { OnBallFall?.Invoke(); } }
public void OnUpdate() { if (!Physics.Raycast(transform.position, Vector3.down, 4f)) { OnBallFall?.Invoke(); } }
public void BallFall() { OnBallFall?.Invoke(); _ballView.OnBallFall -= BallFall; }