void OnTriggerEnter(Collider other)
 {
     if (other.GetComponent <GameBall>() is GameBall)
     {
         OnBallFall?.Invoke();
     }
 }
Пример #2
0
 public void OnUpdate()
 {
     if (!Physics.Raycast(transform.position, Vector3.down, 4f))
     {
         OnBallFall?.Invoke();
     }
 }
Пример #3
0
 public void BallFall()
 {
     OnBallFall?.Invoke();
     _ballView.OnBallFall -= BallFall;
 }