Пример #1
0
    void SetAnimationState(int animationHash)
    {
        if (animator.GetCurrentAnimatorStateInfo(0).shortNameHash != animationHash)
        {
            animator.SetTrigger(animationHash);

            if (OnAnimationChange != null)
            {
                OnAnimationChange.Invoke(animationHash, Hand);
            }
            InvokeDataLoggers();
            CurrentAnimationState = animationHash;
        }
    }
Пример #2
0
        protected virtual void SetStart()
        {
            DeltaPosition = Vector3.zero;

            _RigidBody.isKinematic = false;                     //Some People set it as Kinematic and falling stop working (Just to make sure)
            Anim.updateMode        = AnimatorUpdateMode.Normal; //Make Sure the Update Mode is on Normal Mode

            isInAir = false;

            scaleFactor      = _transform.localScale.y;         //TOTALLY SCALABE animal
            Double_Jump      = 0;
            MovementReleased = true;

            SetPivots();
            ActiveColliders = true;                                 //All the Animal Colliders are Active on Start

            switch (StartSpeed)                                     //Set Start Speed
            {
            case Ground.walk: Speed1 = true;
                break;

            case Ground.trot: Speed2 = true;
                break;

            case Ground.run: Speed3 = true;
                break;

            default:
                break;
            }

            Attack_Triggers = GetComponentsInChildren <AttackTrigger>(true).ToList();       //Save all Attack Triggers.

            OptionalAnimatorParameters();                                                   //Enable Optional Animator Parameters on the Animator Controller;

            Start_Flying();

            FrameCounter = UnityEngine.Random.Range(0, 10000);     //Make every animal start on a diferent frame rate

            OnAnimationChange.AddListener(OnAnimationStateEnter);  //Check everytime an animation state has change
        }