public void ActivateModule(IModule module) { switch (module.Category) { case Category.Weapon: OnActivateModule?.Invoke(module); //_ui.ConnectClosestObjects(_gameSession, module, SpaceMapActions.GetSpaceshipsByDistance(_gameSession), true); break; case Category.Shield: OnActivateModule?.Invoke(module); break; case Category.Propulsion: OnActivateModule?.Invoke(module); break; case Category.Reactor: OnActivateModule?.Invoke(module); break; case Category.SpaceScanner: OnActivateModule?.Invoke(module); break; case Category.DeepScanner: _ui.ConnectClosestObjects(_gameSession, module, SpaceMapActions.GetUnknownCelestialObjectsByDistance(_gameSession), true); break; default: throw new ArgumentOutOfRangeException(); } }
public void Initialization(IModule module) { _module = module; if (DebugTools.IsInDesignMode()) { return; } actionIcon.Picture = Properties.Resources.Radar; actionIcon.OnMouseEnter += delegate { OnActivateModule?.Invoke(module); }; actionIcon.OnMouseLeave += delegate { OnDeactivateModule?.Invoke(module); }; }