public void U_SetState(ConnType connType) { if (this.InvokeRequired) { On2Pressed onPressed = new On2Pressed(U_SetState); this.Invoke(onPressed, new object[] { connType }); } else { lock (this) { this.U_ImageIndex = (int)connType; //this.pic.Location = new Point((this.Width - this.pic.Width) / 2, (this.Height - this.pic.Height) / 2); this.pic.Refresh(); } } //this.pic.Refresh(); }
public void SetState(ConnType connType) { if (_state != connType) { _state = connType; if (this.InvokeRequired) { On2Pressed onPressed = new On2Pressed(setStateInvoke); try { this.Invoke(onPressed, new object[] { connType }); } catch { } } else { setStateInvoke(connType); } } //this.pic.Refresh(); }
public void SetState(ConnType connType) { try { if (_state != connType) { if (this.InvokeRequired) { On2Pressed func = setStateNow; this.Invoke(func, connType); } else { setStateNow(connType); //_state = connType; //_isRefresh = true; //_refreshTimer.Start(); } } } catch { } //this.pic.Refresh(); }