private void Interactor_PerformInteraction(On.RoR2.Interactor.orig_PerformInteraction orig, Interactor self, GameObject interactableObject)
 {
     if (VotesEnabled.Value && InteractableObjectNames.IsRestictedInteractableObject(interactableObject.name))
     {
         AttemptInteraction(self, new Action(() => orig(self, interactableObject)));
     }
     else
     {
         orig(self, interactableObject);
     }
 }
Пример #2
0
        private void Interactor_PerformInteraction(On.RoR2.Interactor.orig_PerformInteraction orig, Interactor self, GameObject interactableObject)
        {
            CharacterBody buddy      = self.GetComponent <CharacterBody>();
            var           purchInter = interactableObject.GetComponent <PurchaseInteraction>();

            if (purchInter && purchInter.displayNameToken.ToLower() == "lockbox_name")
            {
                Debug.Log(purchInter.displayNameToken.ToLower());
                if (purchInter.costType == CostTypeIndex.None)
                {
                    if (buddy && buddy.inventory && buddy.inventory.GetItemCount(ItemIndex.TreasureCache) == 0)
                    {
                        return;
                    }
                }
            }
            orig(self, interactableObject);
        }
Пример #3
0
        private void Interactor_PerformInteraction(On.RoR2.Interactor.orig_PerformInteraction orig, Interactor self, GameObject interactableObject)
        {
            PurchaseInteraction purchaseInteraction = interactableObject.GetComponent <PurchaseInteraction>();

            if (purchaseInteraction)
            {
                TrustyLockpicksComponent component = interactableObject.GetComponent <TrustyLockpicksComponent>();
                if (!component || (component && !component.failed))
                {
                    CharacterBody characterBody = self.GetComponent <CharacterBody>();
                    if (characterBody)
                    {
                        Inventory inventory = characterBody.inventory;
                        if (inventory)
                        {
                            int InventoryCount = characterBody.inventory.GetItemCount(catalogIndex);
                            if (InventoryCount > 0)
                            {
                                purchaseInteraction.GetInteractability(self);

                                if (purchaseInteraction.isShrine == false && purchaseInteraction.available && purchaseInteraction.costType == CostTypeIndex.Money) //if not shrine, is available, and is not a lunar pod
                                {
                                    purchaseInteraction.SetAvailable(false);
                                    purchaseInteraction.Networkavailable = false;

                                    purchaseInteraction.gameObject.GetComponent <ChestBehavior>().Open();

                                    //purchaseInteraction.cost = 0;
                                    //purchaseInteraction.Networkcost = 0;

                                    purchaseInteraction.onPurchase.Invoke(self);
                                    purchaseInteraction.lastActivator = self;

                                    inventory.RemoveItem(catalogIndex);
                                }
                            }
                        }
                    }
                }
            }
            orig(self, interactableObject);
        }
Пример #4
0
        private void Interactor_PerformInteraction(On.RoR2.Interactor.orig_PerformInteraction orig, Interactor self, GameObject interactableObject)
        {
            PurchaseInteraction purchaseInteraction = interactableObject.GetComponent <PurchaseInteraction>();

            orig(self, interactableObject);
        }