private static void CheckInputPatch(On.Player.orig_checkInput orig, Player player) { int playerNumber = player.playerState.playerNumber; orig(player); if (player.stun == 0 && !player.dead) { PhysicalObject objectChecked; try { objectChecked = player.grasps[0].grabbed; } catch { objectChecked = null; } if ((player.input[playerNumber].thrw && objectChecked != null && objectChecked.abstractPhysicalObject.type == EnumExt_NewItems.Bow) || bowStats[playerNumber].controlLocked > 0) { playerInput[playerNumber] = player.input[0]; player.input[0].x = 0; player.input[0].y = 0; Player.InputPackage[] input = player.input; int x = 0; player.input[x].analogueDir = input[x].analogueDir * 0f; bowStats[playerNumber].isDrawing = true; bowStats[playerNumber].released = true; } else { bowStats[playerNumber].isDrawing = false; } } }
private static void Player_checkInput(On.Player.orig_checkInput orig, Player self) { orig(self); }