Пример #1
0
        private void button2_Click(object sender, EventArgs e)
        {
            if (OldGold.Text == "" || P1.Text == "" || P2.Text == "" || NewGold.Text == "")
            {
                MessageBox.Show("Enter the missing");
                OldGold.Focus();
            }
            else
            {
                float OldGold1 = float.Parse(OldGold.Text);
                float Price1   = float.Parse(P1.Text);
                float Price2   = float.Parse(P2.Text);

                int i = 0;

                float NewGold1 = float.Parse(NewGold.Text);

                while (true)
                {
                    if (OldGold1 < NewGold1)
                    {
                        OldGold1 *= Price1 * Price2;
                    }
                    else
                    {
                        break;
                    }
                    i++;
                }

                redobox.Text = i.ToString();
            }
        }
Пример #2
0
        public void Save()
        {
            if (File.Exists("stats.xml"))
            {
                File.Delete("stats.xml");
            }

            if (Points > mHighScore1)
            {
                mHighScore3 = mHighScore2;
                mHighScore2 = mHighScore1;
                mHighScore1 = Points;
            }
            else if (Points > mHighScore2 && Points < mHighScore1)
            {
                mHighScore3 = mHighScore2;
                mHighScore2 = Points;
            }
            else if (Points < mHighScore2 && Points > mHighScore3)
            {
                mHighScore3 = Points;
            }

            var saveState = new XmlDocument();
            var xmlRoot   = saveState.CreateElement("GameObjects");

            // storing gold

            xmlRoot.SetAttribute("gold",
                                 OldGold >= EconomyManager.Instance.GoldAmount ? OldGold.ToString(CultureInfo.InvariantCulture) : EconomyManager.Instance.GoldAmount.ToString());

            // storing killed zombies
            xmlRoot.SetAttribute("zombieskilled", ZombiesKilled.ToString(CultureInfo.InvariantCulture));
            // storing max alive animals
            xmlRoot.SetAttribute("maxLivingAnimals",
                                 OldAnimalsAlive >= AnimalsAlive ? OldAnimalsAlive.ToString(CultureInfo.InvariantCulture) : AnimalsAlive.ToString(CultureInfo.InvariantCulture));
            AnimalsAlive = 0;
            // storing max points
            xmlRoot.SetAttribute("points", OldPoints >= Points ? OldPoints.ToString(CultureInfo.InvariantCulture) : Points.ToString(CultureInfo.InvariantCulture));
            // bought animals
            xmlRoot.SetAttribute("animals", Animals.ToString(CultureInfo.InvariantCulture));

            // in game time
            xmlRoot.SetAttribute("gametime", ((int)OldGameTime + (int)Game1.mTime).ToString(CultureInfo.InvariantCulture));

            xmlRoot.SetAttribute("lost", (GameLost).ToString());

            xmlRoot.SetAttribute("win", (GameWon).ToString());

            xmlRoot.SetAttribute("highscore1", mHighScore1.ToString());
            xmlRoot.SetAttribute("highscore2", mHighScore2.ToString());
            xmlRoot.SetAttribute("highscore3", mHighScore3.ToString());


            saveState.AppendChild(xmlRoot);
            saveState.Save("stats.xml");
        }