Пример #1
0
        /// <summary>
        /// Writes the host binary code on the host cache.
        /// </summary>
        /// <param name="context">GPU context</param>
        /// <param name="hostCode">Host binary code</param>
        /// <param name="shaders">Shader stages to be added to the host cache</param>
        /// <param name="streams">Output streams to use</param>
        /// <param name="timestamp">File creation timestamp</param>
        private void WriteHostCode(
            GpuContext context,
            ReadOnlySpan <byte> hostCode,
            CachedShaderStage[] shaders,
            DiskCacheOutputStreams streams,
            ulong timestamp)
        {
            var tocFileStream  = streams != null ? streams.HostTocFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
            var dataFileStream = streams != null ? streams.HostDataFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);

            if (tocFileStream.Length == 0)
            {
                TocHeader header = new TocHeader();
                CreateToc(tocFileStream, ref header, TochMagic, 0, timestamp);
            }

            tocFileStream.Seek(0, SeekOrigin.End);
            dataFileStream.Seek(0, SeekOrigin.End);

            BinarySerializer tocWriter  = new BinarySerializer(tocFileStream);
            BinarySerializer dataWriter = new BinarySerializer(dataFileStream);

            OffsetAndSize offsetAndSize = new OffsetAndSize();

            offsetAndSize.Offset           = (ulong)dataFileStream.Position;
            offsetAndSize.UncompressedSize = (uint)hostCode.Length;

            long dataStartPosition = dataFileStream.Position;

            BinarySerializer.WriteCompressed(dataFileStream, hostCode, DiskCacheCommon.GetCompressionAlgorithm());

            offsetAndSize.CompressedSize = (uint)(dataFileStream.Position - dataStartPosition);

            tocWriter.Write(ref offsetAndSize);

            dataWriter.BeginCompression(DiskCacheCommon.GetCompressionAlgorithm());

            for (int index = 0; index < shaders.Length; index++)
            {
                if (shaders[index] != null)
                {
                    WriteShaderProgramInfo(ref dataWriter, shaders[index].Info);
                }
            }

            dataWriter.EndCompression();

            if (streams == null)
            {
                tocFileStream.Dispose();
                dataFileStream.Dispose();
            }
        }
Пример #2
0
        /// <summary>
        /// Reads the host code for a given shader, if existent.
        /// </summary>
        /// <param name="context">GPU context</param>
        /// <param name="tocFileStream">Host TOC file stream, intialized if needed</param>
        /// <param name="dataFileStream">Host data file stream, initialized if needed</param>
        /// <param name="programIndex">Index of the program on the cache</param>
        /// <returns>Host binary code, or null if not found</returns>
        private byte[] ReadHostCode(GpuContext context, ref Stream tocFileStream, ref Stream dataFileStream, int programIndex)
        {
            if (tocFileStream == null && dataFileStream == null)
            {
                string tocFilePath  = Path.Combine(_basePath, GetHostTocFileName(context));
                string dataFilePath = Path.Combine(_basePath, GetHostDataFileName(context));

                if (!File.Exists(tocFilePath) || !File.Exists(dataFilePath))
                {
                    return(null);
                }

                tocFileStream  = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: false);
                dataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: false);
            }

            int offset = Unsafe.SizeOf <TocHeader>() + programIndex * Unsafe.SizeOf <OffsetAndSize>();

            if (offset + Unsafe.SizeOf <OffsetAndSize>() > tocFileStream.Length)
            {
                return(null);
            }

            if ((ulong)offset >= (ulong)dataFileStream.Length)
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedGeneric);
            }

            tocFileStream.Seek(offset, SeekOrigin.Begin);

            BinarySerializer tocReader = new BinarySerializer(tocFileStream);

            OffsetAndSize offsetAndSize = new OffsetAndSize();

            tocReader.Read(ref offsetAndSize);

            if (offsetAndSize.Offset >= (ulong)dataFileStream.Length)
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedGeneric);
            }

            dataFileStream.Seek((long)offsetAndSize.Offset, SeekOrigin.Begin);

            byte[] hostCode = new byte[offsetAndSize.Size];

            BinarySerializer.ReadCompressed(dataFileStream, hostCode);

            return(hostCode);
        }
Пример #3
0
        /// <summary>
        /// Writes the host binary code on the host cache.
        /// </summary>
        /// <param name="context">GPU context</param>
        /// <param name="hostCode">Host binary code</param>
        /// <param name="programIndex">Index of the program in the cache</param>
        /// <param name="streams">Output streams to use</param>
        private void WriteHostCode(GpuContext context, ReadOnlySpan <byte> hostCode, int programIndex, DiskCacheOutputStreams streams = null)
        {
            var tocFileStream  = streams != null ? streams.HostTocFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true);
            var dataFileStream = streams != null ? streams.HostDataFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true);

            if (tocFileStream.Length == 0)
            {
                TocHeader header = new TocHeader();
                CreateToc(tocFileStream, ref header, TochMagic, 0);
            }

            if (programIndex == -1)
            {
                tocFileStream.Seek(0, SeekOrigin.End);
            }
            else
            {
                tocFileStream.Seek(Unsafe.SizeOf <TocHeader>() + (programIndex * Unsafe.SizeOf <OffsetAndSize>()), SeekOrigin.Begin);
            }

            dataFileStream.Seek(0, SeekOrigin.End);

            BinarySerializer tocWriter = new BinarySerializer(tocFileStream);

            OffsetAndSize offsetAndSize = new OffsetAndSize();

            offsetAndSize.Offset = (ulong)dataFileStream.Position;
            offsetAndSize.Size   = (uint)hostCode.Length;
            tocWriter.Write(ref offsetAndSize);

            BinarySerializer.WriteCompressed(dataFileStream, hostCode, DiskCacheCommon.GetCompressionAlgorithm());

            if (streams == null)
            {
                tocFileStream.Dispose();
                dataFileStream.Dispose();
            }
        }
Пример #4
0
        /// <summary>
        /// Reads the host code for a given shader, if existent.
        /// </summary>
        /// <param name="context">GPU context</param>
        /// <param name="tocFileStream">Host TOC file stream, intialized if needed</param>
        /// <param name="dataFileStream">Host data file stream, initialized if needed</param>
        /// <param name="guestShaders">Guest shader code for each active stage</param>
        /// <param name="programIndex">Index of the program on the cache</param>
        /// <param name="expectedTimestamp">Timestamp of the shared cache file. The host file must be newer than it</param>
        /// <returns>Host binary code, or null if not found</returns>
        private (byte[], CachedShaderStage[]) ReadHostCode(
            GpuContext context,
            ref Stream tocFileStream,
            ref Stream dataFileStream,
            GuestCodeAndCbData?[] guestShaders,
            int programIndex,
            ulong expectedTimestamp)
        {
            if (tocFileStream == null && dataFileStream == null)
            {
                string tocFilePath  = Path.Combine(_basePath, GetHostTocFileName(context));
                string dataFilePath = Path.Combine(_basePath, GetHostDataFileName(context));

                if (!File.Exists(tocFilePath) || !File.Exists(dataFilePath))
                {
                    return(null, null);
                }

                tocFileStream  = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: false);
                dataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: false);

                BinarySerializer tempTocReader = new BinarySerializer(tocFileStream);

                TocHeader header = new TocHeader();

                tempTocReader.Read(ref header);

                if (header.Timestamp < expectedTimestamp)
                {
                    return(null, null);
                }
            }

            int offset = Unsafe.SizeOf <TocHeader>() + programIndex * Unsafe.SizeOf <OffsetAndSize>();

            if (offset + Unsafe.SizeOf <OffsetAndSize>() > tocFileStream.Length)
            {
                return(null, null);
            }

            if ((ulong)offset >= (ulong)dataFileStream.Length)
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedGeneric);
            }

            tocFileStream.Seek(offset, SeekOrigin.Begin);

            BinarySerializer tocReader = new BinarySerializer(tocFileStream);

            OffsetAndSize offsetAndSize = new OffsetAndSize();

            tocReader.Read(ref offsetAndSize);

            if (offsetAndSize.Offset >= (ulong)dataFileStream.Length)
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedGeneric);
            }

            dataFileStream.Seek((long)offsetAndSize.Offset, SeekOrigin.Begin);

            byte[] hostCode = new byte[offsetAndSize.UncompressedSize];

            BinarySerializer.ReadCompressed(dataFileStream, hostCode);

            CachedShaderStage[] shaders    = new CachedShaderStage[guestShaders.Length];
            BinarySerializer    dataReader = new BinarySerializer(dataFileStream);

            dataFileStream.Seek((long)(offsetAndSize.Offset + offsetAndSize.CompressedSize), SeekOrigin.Begin);

            dataReader.BeginCompression();

            for (int index = 0; index < guestShaders.Length; index++)
            {
                if (!guestShaders[index].HasValue)
                {
                    continue;
                }

                GuestCodeAndCbData guestShader = guestShaders[index].Value;
                ShaderProgramInfo  info        = index != 0 || guestShaders.Length == 1 ? ReadShaderProgramInfo(ref dataReader) : null;

                shaders[index] = new CachedShaderStage(info, guestShader.Code, guestShader.Cb1Data);
            }

            dataReader.EndCompression();

            return(hostCode, shaders);
        }