void UpdateBoiledOdenInfoToModel(GameObject selectedOden) { string slotId = selectedOden.GetComponent <OdenScript>().SlotPositionId; OdenListModel.RemoveEmptyBoiledOdenInfoModel(slotId); SavePlayerDataManager.SaveBoiledInfoCollection(); }
private static void ConvertBoiledOdensDataToStoreInModel(string stringData) { string[] boiledOdensDataList = stringData.Split('|'); foreach (string menu in boiledOdensDataList) { if (menu.Length > 0) { string[] formatData = menu.Split(','); string slotId = formatData[0].Replace("SlotId:", string.Empty); string odenName = formatData[1].Replace("OdenName:", string.Empty); DateTime timeStamp = DateTime.Parse(formatData[2].Replace("TimeStamp:", string.Empty)); OdenListModel.UpdateBoiledOdenInfoModel(slotId, odenName, timeStamp); } } }
void UpdateBoiledOdenInfoToModel() { OdenListModel.UpdateBoiledOdenInfoModel(SlotPositionId, OdenKeyName, TimeStamp); }
void InitailizeModel() { odenListModel = selectedItemManager.odenListModel; }
void ResetPotSlot() { playerResourceManager.ResetSlotStatus(); OdenListModel.ResetBoilOdenInfoModel(); SavePlayerDataManager.SaveBoiledInfoCollection(); }