public static warp_Matrix Ode2WarpMatrix(Ode.Matrix3 m) { warp_Matrix result = new warp_Matrix(); result.m11 = ( float )m.m11; result.m12 = ( float )m.m12; result.m13 = ( float )m.m13; result.m21 = ( float )m.m21; result.m22 = ( float )m.m22; result.m23 = ( float )m.m23; result.m31 = ( float )m.m31; result.m32 = ( float )m.m32; result.m33 = ( float )m.m33; return(result); }
public static Ode.Matrix3 Warp2OdeMatrix3(warp_Matrix m) { Ode.Matrix3 odeM = new Ode.Matrix3(); odeM.m11 = m.m11; odeM.m12 = m.m12; odeM.m13 = m.m13; odeM.m21 = m.m21; odeM.m22 = m.m22; odeM.m23 = m.m23; odeM.m31 = m.m31; odeM.m32 = m.m32; odeM.m33 = m.m33; return(odeM); }
public static Ode.Matrix3 Warp2OdeMatrix3( warp_Matrix m ) { Ode.Matrix3 odeM = new Ode.Matrix3(); odeM.m11 = m.m11; odeM.m12 = m.m12; odeM.m13 = m.m13; odeM.m21 = m.m21; odeM.m22 = m.m22; odeM.m23 = m.m23; odeM.m31 = m.m31; odeM.m32 = m.m32; odeM.m33 = m.m33; return odeM; }