Пример #1
0
        public override void UpdateComponent()
        {
            if (OculusDevice.GetRotationalConfidence(sensorId) == 0)
            {
                status             = OculusDevice.IsPresent(0) ? Status.Present : Status.Unavailable;
                positionConfidence = 0;
                rotationConfidence = 0;
                gameObject.SetActive(false);
                return;
            }

            status = Status.Tracking;

            Vector3    localPosition = Target.ToVector3(OculusDevice.GetPosition(sensorId));
            Quaternion localRotation = Target.ToQuaternion(OculusDevice.GetRotation(sensorId));

            transform.position = trackerTransform.TransformPoint(localPosition);
            transform.rotation = trackerTransform.rotation * localRotation;

            positionConfidence = OculusDevice.GetPositionalConfidence(sensorId);
            rotationConfidence = OculusDevice.GetRotationalConfidence(sensorId);
            gameObject.SetActive(true);

            FuseWithUnityCamera();
        }
        public override bool IsPresent()
        {
#if hOCULUS
            return(OculusDevice.IsPresent(Sensor.ID.Tracker1 + subTrackerId));
#else
            return(false);
#endif
        }
        public static int GetCount()
        {
            int count = 0;

            for (int i = 0; i < (int)OculusDevice.Tracker.Count; ++i)
            {
                if (OculusDevice.IsPresent(Sensor.ID.Tracker1 + i))
                {
                    count++;
                }
            }

            return(count);
        }