public void CreateMesh(List <Vector3> vertices, List <TriangleVertexIndices> triangleVertexIndices, int maxTrianglesPerCell, float minCellSize) { var numVertices = vertices.Count; Octree.Clear(true); Octree.AddTriangles(vertices, triangleVertexIndices); Octree.BuildOctree(maxTrianglesPerCell, minCellSize); this.maxTrianglesPerCell = maxTrianglesPerCell; this.minCellSize = minCellSize; }