Пример #1
0
        public void CreateMesh(List <Vector3> vertices, List <TriangleVertexIndices> triangleVertexIndices, int maxTrianglesPerCell, float minCellSize)
        {
            var numVertices = vertices.Count;

            Octree.Clear(true);
            Octree.AddTriangles(vertices, triangleVertexIndices);
            Octree.BuildOctree(maxTrianglesPerCell, minCellSize);

            this.maxTrianglesPerCell = maxTrianglesPerCell;
            this.minCellSize         = minCellSize;
        }