//Shot is the shot result on the PCs Ocean public ShotResult Shot(Coordinates coordinates) { var cell = Ocean.CellAtCoordinate(coordinates.Row, coordinates.Column); if (!cell.IsOccupied) { Console.WriteLine(Name + " says: \"Miss!\""); cell.OccupationType = OccupationType.Miss; return(ShotResult.Miss); } var ship = Ships.First(x => x.OccupationType == cell.OccupationType); ship.Hits++; Console.WriteLine(Name + " says: \"Hit!\""); if (ship.IsDestroyed) { Console.WriteLine(Name + " says: \"You Destroy my " + ship.Name + "!\""); } cell.OccupationType = OccupationType.Hit; return(ShotResult.Hit); }
public void PrintBoards() { Console.WriteLine("Player: " + Name); Console.WriteLine("Own SeaBoard: Firing Board:\n"); Console.WriteLine(" 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10\n"); for (int row = 1; row <= 10; row++) { if (row < 10) { Console.Write(row + " "); } else { Console.Write(row + " "); } for (int ownColumn = 1; ownColumn <= 10; ownColumn++) { Console.Write(Ocean.CellAtCoordinate(row, ownColumn).Status + " "); } Console.Write(" "); if (row < 10) { Console.Write(row + " "); } else { Console.Write(row + " "); } for (int firingColumn = 1; firingColumn <= 10; firingColumn++) { Console.Write(ShootingBoard.CellAtCoordinate(row, firingColumn).Status + " "); } Console.WriteLine(Environment.NewLine); } Console.WriteLine(Environment.NewLine); }