Пример #1
0
 IEnumerator Wait()
 {
     if (gameObject.name == "lCollider")
     {
         if (isAvailable == true && collision == false)
         {
             ObsSpwnr.SpawnObstacle(this.transform.position);
             GM.canSpawn = false;
         }
         else
         {
             ObsSpwnr.MoveAreaChecker(GM.objIndex);
         }
     }
     else if (gameObject.name == "sCollider")
     {
         if (isAvailable == true && collision == false)
         {
             ObsSpwnr.SpawnObstacle(this.transform.position);
             GM.canSpawn = false;
         }
         else
         {
             ObsSpwnr.MoveAreaChecker(GM.objIndex);
         }
     }
     else if (gameObject.name == "ItemCube")
     {
         if (isAvailable == true && collision == false)
         {
             GM.itemCube.position = this.transform.position;
             GM.canSpawn          = false;
         }
         else
         {
             ObsSpwnr.MoveAreaChecker(GM.objIndex);
         }
     }
     yield return(new WaitForSeconds(.5f));
 }