private void PickLootStructure(int s, int structX, int structY, bool mirrored) { switch (s) { case 0: LivingLycoris.StructureGen(structX, structY, mirrored); break; case 1: ObsidiumHouse1.StructureGen(structX, structY, mirrored); break; case 2: ObsidiumHouse2.StructureGen(structX, structY, mirrored); break; } }
/// <summary> /// Refactor This to be short /// </summary> private void GenerateObsidiumStructure(int xO, int yO) { //progress.Message = "Obsidium Core"; int numStructs = 7 * sizeMult; int structX = xO; int structY = yO + 35 * sizeMult; //Deco Structs numStructs = 7 * sizeMult; int q = 0; int s = Main.rand.Next(7); bool mirrored = false; structX = xO - 225 * sizeMult + Main.rand.Next(225 * sizeMult * 2); structY = yO - 275 * sizeMult + Main.rand.Next(275 * sizeMult / 2); while (q < numStructs) { //structX = xO - 225 * sizeMult + Main.rand.Next(225 * sizeMult * 2); //structY = yO - 275 * sizeMult + Main.rand.Next(275 * sizeMult * 2); if (TileCheckSafe(structX, structY)) { if (Main.tile[structX, structY].wall == (ushort)mod.WallType("ObsidiumRockWall")) { if (Main.rand.Next(2) == 0) { mirrored = true; } else { mirrored = false; } switch (s) { case 0: TreeRuin.StructureGen(structX, structY, mirrored); break; case 1: PetrifiedTitans.StructureGen(structX, structY, mirrored); break; case 2: ObsidiumChalice.StructureGen(structX, structY, mirrored); break; case 3: LycorisCave.StructureGen(structX, structY, mirrored); break; case 4: LavaCave1.StructureGen(structX, structY, mirrored); break; case 5: LavaCave2.StructureGen(structX, structY, mirrored); break; case 6: LavaCave3.StructureGen(structX, structY, mirrored); break; default: LavaCave1.StructureGen(structX, structY, mirrored); break; } s++; if (s >= 7) { s = 0; } } } q++; structX += Main.rand.Next(225 * sizeMult); if (structX > xO + 225 * sizeMult) { structX -= 225 * sizeMult * 2; structY += Main.rand.Next(275 * sizeMult / 4, 275 * sizeMult / 2); if (structY > yO + 275 * sizeMult) { structY -= 275 * sizeMult * 2; } } } //Loot Structs numStructs = 5 * sizeMult; q = 0; s = Main.rand.Next(3); structX = xO - 225 * sizeMult + Main.rand.Next(225 * sizeMult * 2); structY = yO - 275 * sizeMult + Main.rand.Next(275 * sizeMult / 2); while (q < numStructs) { if (TileCheckSafe(structX, structY)) { if (Main.tile[structX, structY].wall == (ushort)mod.WallType("ObsidiumRockWall")) { switch (s) { case 0: LivingLycoris.StructureGen(structX, structY, mirrored); break; case 1: ObsidiumHouse1.StructureGen(structX, structY, mirrored); break; case 2: ObsidiumHouse2.StructureGen(structX, structY, mirrored); break; } s++; if (s >= 3) { s = 0; } } } q++; structX += Main.rand.Next(225 * sizeMult); if (structX > xO + 225 * sizeMult) { structX -= 225 * sizeMult * 2; structY += Main.rand.Next(275 * sizeMult / 4, 275 * sizeMult / 2); if (structY > yO + 275 * sizeMult) { structY -= 275 * sizeMult * 2; } } } //Obsidium Heart int heartX = xO - 60; int heartY = yO - 90; HeartWorld.HeartGen(heartX, heartY); }