Пример #1
0
    void OnWillRenderObject()
    {
        if (Camera.current == Camera.main)
        {
            Vector3 directionToObject = gameObject.transform.position - Camera.main.transform.position;

            if (Physics.Raycast(Camera.main.transform.position, directionToObject, out hit))
            {
                if (hit.collider.gameObject.tag == "SpecialArea" && closeEnough == true && genObsvCalled == false)
                {
                    genObsvCalled = true;
                    //print("lookin at special area");
                    myObsv.GenerateObservation(myDescription);
                }
            }
        }
    }