public void WhenRemovePropertyThatDoesNotExist_ThrowsException() { _stateBroker = new StateBroker(); var stars = new ObservableStateProperty <int>(10); Assert.Throws <Exception>(() => { _stateBroker.RemoveProperty(stars); }); }
public void WhenAddSamePropertyTwice_ThrowsException() { _stateBroker = new StateBroker(); var stars = new ObservableStateProperty <int>(10); _stateBroker.AddProperty(stars); Assert.Throws <Exception>(() => { _stateBroker.AddProperty(stars); }); }
public void SetupStateBroker() { _stateBroker = new StateBroker(); var stars = new ObservableStateProperty <int>(10); var coins = new ObservableStateProperty <int>(10); _stateBroker.AddProperty(stars); _stateBroker.AddProperty(coins); _state = new State(stars, coins); }
private void Init() { if (StateBroker != null) { return; } StateBroker = new StateBroker(); var stars = new ObservableStateProperty <int>(10); var coins = new ObservableStateProperty <int>(10); StateBroker.AddProperty(stars); StateBroker.AddProperty(coins); GameState = new GameState(stars, coins); }
public void Initialise( IStatePropertyBroker stateBroker) { CurrentScene = new ObservableStateProperty <ISceneReference>(stateBroker, null); LoadingState = new ObservableStateProperty <LoadingStates>(stateBroker, LoadingStates.Idle); }