public void ButtonReset() { PlayerPrefs.DeleteAll(); ObscuredPrefs.DeleteAll(); EventManager.OnResetAll(); }
void OnGUI() { if (GUILayout.Button("Delete All PlayerPref")) { ObscuredPrefs.DeleteAll(); PlayerPrefs.DeleteAll(); } if (Master.Stats == null) { return; } EditorGUILayout.BeginHorizontal(); Master.Stats.Gem = int.Parse(EditorGUILayout.TextField("Gem", Master.Stats.Gem.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); Master.Stats.Star = int.Parse(EditorGUILayout.TextField("Star", Master.Stats.Star.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); Master.Stats.Energy = int.Parse(EditorGUILayout.TextField("Energy", Master.Stats.Energy.ToString())); EditorGUILayout.EndHorizontal(); if (Master.Gameplay != null) { EditorGUILayout.BeginHorizontal(); Master.Gameplay.gold = int.Parse(EditorGUILayout.TextField("Gold", Master.Gameplay.gold.ToString())); EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); //Master.LevelData.lastLevel = int.Parse(EditorGUILayout.TextField("Last Level", Master.LevelData.lastLevel.ToString())); Master.LevelData.SetLastLevel(int.Parse(EditorGUILayout.TextField("Last Level", Master.LevelData.lastLevel.ToString()))); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); //Master.LevelData.lastLevel = int.Parse(EditorGUILayout.TextField("Last Level", Master.LevelData.lastLevel.ToString())); Master.LevelData.lastLevelHard = int.Parse(EditorGUILayout.TextField("Last Hard Level", Master.LevelData.lastLevelHard.ToString())); EditorGUILayout.EndHorizontal(); }
//Zum initialisieren void LateUpdate() { ObscuredPrefs.DeleteAll(); PlayerPrefs.DeleteAll(); }
public void DeleteAll() { ObscuredPrefs.DeleteAll(); }
public void ResetData() { ObscuredPrefs.DeleteAll(); }