Пример #1
0
    public override void LateSetState()
    {
        ObjectsTimelineManager _t = GameManager.Instance.GetManager <ObjectsTimelineManager>();

        if (_t != null)
        {
            if (_targetGlobalId > 0)
            {
                GameObject currentEnemy = _t.GetGameObjectByGlobalId(_targetGlobalId);
                _currentEnemyComponent = currentEnemy.GetComponent <GoblinBehaviour>();
            }
            else
            {
                _currentEnemyComponent = null;
            }

            _enemies.Clear();

            foreach (int id in _enemiesGlobalId)
            {
                GameObject enemy = _t.GetGameObjectByGlobalId(id);
                _enemies.Add(enemy.GetComponent <GoblinBehaviour>());
            }
        }
    }
Пример #2
0
 public override void LateSetState()
 {
     ObjectsTimelineManager _t = GameManager.Instance.GetManager<ObjectsTimelineManager>();
     if (_t != null)
     {
         GameObject target = _t.GetGameObjectByGlobalId(_targetGlobalId);
         if (target != null)
         {
             _enemy = target.GetComponent<GoblinBehaviour>();
             _targetTransform = target.transform;
         }
     }
 }