public Vector3d VectorToNative(Vector vector)
 {
     return(new Vector3d(
                ScaleToNative(vector.x, vector.units),
                ScaleToNative(vector.y, vector.units),
                ScaleToNative(vector.z, vector.units)));
 }
        // Plane
        public Plane PlaneToSpeckle(AC.Plane plane)
        {
            Vector xAxis  = VectorToSpeckle(plane.GetCoordinateSystem().Xaxis);
            Vector yAxis  = VectorToSpeckle(plane.GetCoordinateSystem().Yaxis);
            var    _plane = new Plane(PointToSpeckle(plane.PointOnPlane), VectorToSpeckle(plane.Normal), xAxis, yAxis, ModelUnits);

            return(_plane);
        }