void AddNewObjective()
    {
        Array      values          = Objectives.GetValues(typeof(Objectives));
        Objectives randomObjective = (Objectives)values.GetValue(UnityEngine.Random.Range(0, values.Length));

        // var randomObjective = Objectives.MoveToArea;
        switch (randomObjective)
        {
        case Objectives.MoveToArea:
            objectiveManager.AddObjective(gameObject.AddComponent <MoveToArea>());
            break;

        case Objectives.ActivateTarget:
            objectiveManager.AddObjective(gameObject.AddComponent <ActivateTarget>());
            break;

        case Objectives.SurviveLasers:
            objectiveManager.AddObjective(gameObject.AddComponent <SurviveLasers>());
            break;

        case Objectives.ActivateSafeZone:
            objectiveManager.AddObjective(gameObject.AddComponent <ActivateSafeZone>());
            break;
        }
    }