[Range(20f, 200f)][SerializeField] float roundTime = 60f; //timerFadeout void Start() { m_ObjectiveTest = GetComponent <ObjectiveTest>(); m_ColliderManager = GetComponent <ColliderManager>(); roundNum = 0; argumentMeter.maxValue = roundTime; hasRoundStarted = false; gameOverUI.SetActive(false); }
[Range(1f, 200f)][SerializeField] float roundTime = 60f; //timerFadeout void Start() { m_ObjectiveTest = GetComponent <ObjectiveTest>(); m_ColliderManager = GetComponent <ColliderManager>(); m_BasicSpawnManager = GetComponent <BasicSpawnManager>(); // m_JoystickManager = wheelSelector.GetComponent<JoystickManager>(); // roundNum = 0; argumentMeter.maxValue = roundTime; hasRoundStarted = false; gameOverUI.SetActive(false); }
static void Main(string[] args) { IObjectiveTest multiplo15 = new Multiplo15(); IObjectiveTest multiplo3 = new Multiplo3(); IObjectiveTest multiplo5 = new Multiplo5(); IObjectiveTest multiplo1 = new Multiplo1(); var tester = new ObjectiveTest(); tester.AddTester(multiplo15); tester.AddTester(multiplo5); tester.AddTester(multiplo3); tester.AddTester(multiplo1); tester.RunTests(100); Console.ReadLine(); }