protected ObjectUpdate(ObjectID objectId, ObjectTypeID typeId, ObjectUpdateFlags updateFlags, MovementUpdate movementUpdate, ValuesUpdate valuesUpdate, ObjectUpdateType?type) { ObjectId = objectId; TypeId = typeId; UpdateFlags = updateFlags; UpdateType = type; MovementUpdate = movementUpdate; ValuesUpdate = valuesUpdate; }
protected GameObject(ObjectID id, ObjectTypeID typeId, ushort fieldsCount) { if (fieldsCount < (ushort)ObjectFields.END) { throw new ArgumentOutOfRangeException(nameof(fieldsCount), "field count must be at least the minimum for ObjectFields"); } // must go first. other properties may actually be backed by this array fields = new uint[fieldsCount]; updateMask = new UpdateMask(fieldsCount); ID = id; TypeID = typeId; }
protected Unit(ObjectID id, ObjectTypeID typeId, ushort fieldsCount) : base(id, typeId, fieldsCount) { movementFlags = MovementFlags.None; movementFlagsUpdated = false; MovementSpeed = new MovementSpeed(); // initialize default values CastSpeed = 1.0f; Energy = 100; EnergyMax = 100; RageMax = 1000; AttackTimeMainhandMilliseconds = 2000; AttackTimeOffhandMilliseconds = 2000; AttackTimeRangedMilliseconds = 2000; }
/// <summary> /// Creates a new CreationUpdate instance. /// </summary> /// <param name="movementUpdate">Cannot be null</param> /// <param name="valuesUpdate">Cannot be null</param> public CreationUpdate(ObjectID id, ObjectTypeID typeId, ObjectUpdateFlags updateFlags, MovementUpdate movementUpdate, ValuesUpdate valuesUpdate) : base( id, typeId, updateFlags, movementUpdate ?? throw new ArgumentNullException(nameof(movementUpdate)), valuesUpdate ?? throw new ArgumentNullException(nameof(valuesUpdate)), id.ObjectType == ObjectID.Type.Corpse || id.ObjectType == ObjectID.Type.DynamicObject || id.ObjectType == ObjectID.Type.GameObject || id.ObjectType == ObjectID.Type.Player || id.ObjectType == ObjectID.Type.Unit ? ObjectUpdateType.CreateObject2 : ObjectUpdateType.CreateObject) { }
public int CompareTo(BLeaderStartingUnit other) { if (DoppleOnStart != other.DoppleOnStart) { DoppleOnStart.CompareTo(other.DoppleOnStart); } if (Offset != other.Offset) { Offset.CompareTo(other.Offset); } if (ObjectTypeID != other.ObjectTypeID) { ObjectTypeID.CompareTo(other.ObjectTypeID); } return(BuildOtherID.CompareTo(other.BuildOtherID)); }
/// <summary> /// A <code>DiagramObject</code> factory method. /// </summary> /// <param name="type">Object type to create</param> /// <returns>Initialised <code>DiagramObject</code> instance. Must be edited after before adding to diagram.</returns> public DiagramObject CreateNewObjectInstance(ObjectTypeID type) { switch (type) { case ObjectTypeID.Atom: return(new Atom()); case ObjectTypeID.Bond: return(new Bond()); case ObjectTypeID.Line: return(new Line()); case ObjectTypeID.Text: return(new Text()); default: throw new ArgumentException("Invalid DiagramObject type."); } }
public GameObject(ObjectID id, ObjectTypeID typeId) : this(id, typeId, (ushort)ObjectFields.END) { }
public Unit(ObjectID id, ObjectTypeID typeId) : this(id, typeId, (ushort)UnitFields.END) { }
public bool Equals(ModuleObject other) { return(ObjectGuidID.Equals(other.ObjectGuidID) && ObjectLongID.Equals(other.ObjectLongID) && ObjectTypeID.Equals(other.ObjectTypeID) && ServiceCode.Equals(other.ServiceCode)); }
public virtual String ToString() { return("oType:" + FQN + " type:" + ObjectTypeID.ToString() + " Id:" + ObjectLongID.ToString() + " IdVersion:" + ObjectIdVersion.ToString() + " idCommunity:" + CommunityID.ToString() + " module:" + ServiceCode); }
/// <summary> /// Creates a new ObjectUpdate. If this is not a CreationUpdate, then only /// one of movementUpdate or valuesUpdate may be non-null. /// </summary> public ObjectUpdate(ObjectID objectId, ObjectTypeID typeId, ObjectUpdateFlags updateFlags, MovementUpdate movementUpdate, ValuesUpdate valuesUpdate) : this(objectId, typeId, updateFlags, movementUpdate, valuesUpdate, null) { }