public void UDPServerWith2Clients_Disconnect2Client_AllClientsDisconnected() { //Arrange List <Client> disconnectedClients = new List <Client>(); udpServer = new UDPServerChannel("127.0.0.1", 0, 32); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpServer); serverObjectTransport.OnClientDisconnect(c => disconnectedClients.Add(c)); udpClient = new UDPClientChannel("127.0.0.1", udpServer.Port); ObjectTransport clientObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpClient); udpClient2 = new UDPClientChannel("127.0.0.1", udpServer.Port); ObjectTransport clientObjectTransport2 = TestObjectTransportFactory.CreateNewObjectTransport(udpClient2); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 2); //Act var allClients = serverObjectTransport.GetConnectedClients().ToArray(); serverObjectTransport.DisconnectClient(allClients); Utilities.WaitFor(() => disconnectedClients.Count == 2); //Assert Assert.AreEqual(0, serverObjectTransport.GetConnectedClients().Count()); Assert.AreEqual(2, disconnectedClients.Count()); }
public void UDPClient_ClientDisconnectsServer_ServerOnClientDisconnectCalled() { //Arrange Client disconnectedClient = null; Client connectedServer = null; udpServer = new UDPServerChannel("127.0.0.1", 0, 32); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpServer); serverObjectTransport.OnClientDisconnect(c => disconnectedClient = c); udpClient = new UDPClientChannel("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpClient); clientObjectTransport.OnClientConnect(c => connectedServer = c); udpClient2 = new UDPClientChannel("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport2 = TestObjectTransportFactory.CreateNewObjectTransport(udpClient2); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 2); //Act //disconnect the server from the client clientObjectTransport.DisconnectClient(); Utilities.WaitFor(ref disconnectedClient); //Assert //Ensure that the client record was disconnect from the server Assert.AreEqual(1, serverObjectTransport.GetConnectedClients().Count()); //Esnure that the client who disconnected from the server was the one that we called disconect Assert.AreEqual(disconnectedClient.Port, udpClient.LocalPort); }
public void UDPServerWith2Clients_Disconnect1Client_1ClientDisconnected() { //Arrange Client disconnectedClient = null; udpServer = new UDPServerChannel("127.0.0.1", 0, 32); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpServer); serverObjectTransport.OnClientDisconnect(c => disconnectedClient = c); udpClient = new UDPClientChannel("127.0.0.1", udpServer.Port); ObjectTransport clientObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpClient); udpClient2 = new UDPClientChannel("127.0.0.1", udpServer.Port); ObjectTransport clientObjectTransport2 = TestObjectTransportFactory.CreateNewObjectTransport(udpClient2); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 2); //Act var FirstClient = serverObjectTransport.GetConnectedClients().First(); serverObjectTransport.DisconnectClient(FirstClient); Utilities.WaitFor(ref disconnectedClient); //Assert Client LastClient = serverObjectTransport.GetConnectedClients().First(); Assert.AreEqual(1, serverObjectTransport.GetConnectedClients().Count()); Assert.AreNotEqual(FirstClient.Port, LastClient.Port); }