public async Task AddStateTracking(ObjectStateDto dto) { var objectState = ObjectStateDto.Map(dto); await _dbContext.AddAsync(objectState); await _dbContext.SaveChangesAsync(); }
public async Task <List <ObjectStateDto> > GetTableData(int tableId) { var tableData = await _dbContext.ObjectStates.Where(os => os.Table.Id == tableId) .ToListAsync(); return(tableData.Select(objState => ObjectStateDto.Map(objState)) .ToList()); }
public async Task UpdateDataObject(ObjectStateDto objectDto) { var objectState = await _dbContext.ObjectStates.Where(os => os.ObjectId == objectDto.ObjectId).SingleAsync(); objectState.StateId = objectDto.StateId; objectState.Title = objectDto.Title; objectState.Description = objectDto.Description; await _dbContext.SaveChangesAsync(); }
/// <summary> /// Takes an dto and updates the elements. /// </summary> public void Update(ObjectStateDto dto) { _ballX = dto.BallX; _ballY = -dto.BallY; _bat1X = dto.Bat1X; _bat1Y = -dto.Bat1Y; _bat2X = dto.Bat2X; _bat2Y = -dto.Bat2Y; NotifyPropertyChanged(""); }
public async Task AddStateTracking <TEntity>(int objectId) where TEntity : BaseEntity { var table = await GetTable <TEntity>(); var entity = await _dbContext.Set <TEntity>().SingleAsync(entity => entity.Id == objectId); var statefullManager = new StatefullManager(entity); var objectStateDto = new ObjectStateDto { ObjectId = objectId, TableId = table.Id, Title = statefullManager.GetTitle(), Description = statefullManager.GetDescription() }; await AddStateTracking(objectStateDto); }
public void MoveBallOver1Sec(ObjectStateDto dto) { //GameViewModel.Update(dto); var deltaX = (dto.BallXIn1Sec - dto.BallX) / (float)_settings.UpdatesASecond; var deltaY = -((dto.BallYIn1Sec - dto.BallY) / (float)_settings.UpdatesASecond); var deltaBat1X = (dto.Bat1XIn1Sec - dto.Bat1X) / (float)_settings.UpdatesASecond; var deltaBat1Y = -((dto.Bat1YIn1Sec - dto.Bat1Y) / (float)_settings.UpdatesASecond); var deltaBat2X = (dto.Bat2XIn1Sec - dto.Bat2X) / (float)_settings.UpdatesASecond; var deltaBat2Y = -((dto.Bat2YIn1Sec - dto.Bat2Y) / (float)_settings.UpdatesASecond); _objectStateTimer = new Timer(state => { dto.BallX += deltaX; dto.BallY += deltaY; dto.Bat1X += deltaBat1X; dto.Bat1Y += deltaBat1Y; dto.Bat2X += deltaBat2X; dto.Bat2Y += deltaBat2Y; GameViewModel.Update(dto); }, null, DateTime.Now.Second, _settings.UpdatesASecond); }
public async Task <IActionResult> Update([FromBody] ObjectStateDto dto) { await _tableService.UpdateDataObject(dto); return(Ok()); }
public void Tick(object state) { var dto = new ObjectStateDto(); _client.Send(JsonConvert.SerializeObject(dto)); }