// Use this for initialization void Start() { objectList = objectSpawner.GetList(); if (TextParent != null) { t = TextParent.GetComponent <TextMesh>(); } dL = LineRendererParent.GetComponent <DrawLines>(); }
// Use this for initialization void Start() { objectList = objectSpawner.GetList(); dL = LineRendererParent.GetComponent <DrawLines>(); }