/// <summary> /// 没有三星通关-----扫荡前提; /// </summary> /// <returns></returns> public bool RefreshStateInfo() { bool result = true; ObjectSelf obj = ObjectSelf.GetInstance(); BattleStage stage = null; if (obj.GetIsPrompt()) { stage = obj.BattleStageData.m_BattleStageList[1001]; } else { stage = obj.BattleStageData.m_BattleStageList[obj.GetCurChapterID()]; } StageData stageData = stage.GetStageData(obj.CurStageID); result = stageData == null || stageData.m_StageStar < 3; return(result); }