Наследование: MonoBehaviour
Пример #1
0
        public GameObjectEditor(ProjectService projectService, PalettesService palettesService, GraphicsService graphicsService, GameObjectService gameObjectService)
        {
            InitializeComponent();

            _projectService    = projectService;
            _gameObjectService = gameObjectService;
            _graphicsService   = graphicsService;
            _palettesService   = palettesService;
            _graphicsAccessor  = new GraphicsAccessor(graphicsService.GetGlobalTiles(), graphicsService.GetExtraTiles());
            viewObjects.Add(viewObject);

            Dpi dpi = this.GetDpi();

            _bitmap              = new WriteableBitmap(256, 256, dpi.X, dpi.Y, PixelFormats.Bgra32, null);
            _renderer            = new GameObjectRenderer(_gameObjectService, _palettesService, _graphicsAccessor);
            _renderer.RenderGrid = true;

            GameObjectRenderer.Source = _bitmap;

            List <Palette> palettes = _palettesService.GetPalettes();

            ObjectSelector.Initialize(_gameObjectService, _palettesService, _graphicsAccessor, palettes[0]);

            PaletteSelector.ItemsSource   = palettes;
            PaletteSelector.SelectedIndex = 0;

            _graphicsService.GraphicsUpdated      += _graphicsService_GraphicsUpdated;
            _graphicsService.ExtraGraphicsUpdated += _graphicsService_GraphicsUpdated;
        }
        public override void ShowObjectSelector()
        {
            var objectSelector = new ObjectSelector
            {
                StartPosition = FormStartPosition.CenterScreen,
                Text          = "Select " + editedResType.Name
            };

            objectSelector.SetTreeViewItems(ContentProvider.GetAvailableContent(editedResType)
                                            .Select(c => new Node(c.Name)
            {
                Tag = c
            })
                                            .OrderBy(n => n.Text));

            var result = objectSelector.ShowDialog();

            if (result == DialogResult.Cancel)
            {
                return;
            }

            var selectedObject = objectSelector.SelectedObject;

            UpdateContentPath(selectedObject != null ? selectedObject.Path : null);
        }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        dungeonCanvas          = GameObject.Find("Dungeon");
        buttonForAtackCharging = GameObject.Find("ChargeAtackButton");
        objectSelector         = dungeonCanvas.GetComponent <ObjectSelector>();
        dungeonManager         = dungeonCanvas.GetComponent <DungeonManager>();
        displayParty           = dungeonCanvas.GetComponent <DisplayParty>();
        dungeonsGenerator      = dungeonCanvas.GetComponent <DungeonsGenerator>();
        fightMode = dungeonCanvas.GetComponent <FightMode>();
        buttonForAtackCharging.SetActive(false);
        buttonIsHeld      = false;
        chargeReachedPeak = false;
        speedTimer        = 0;
        randomNumber      = new System.Random();

        filePath      = "UI_Elements/";
        typeOfElement = new string[] { "ChargeBar", "ChargeBarPointer" };

        if (GameObject.Find("FactoryObject") == null)
        {
            factoryObject       = new GameObject();
            factoryObject.name  = "FactoryObject";
            factoryObject.layer = 0;
            factoryObject.AddComponent <SpriteRenderer>();
            Debug.Log("ButtonForChargingAtack || Start || Created new FactoryObject");
        }
        else
        {
            Debug.Log("ButtonForChargingAtack || Start || Found FactoryObject");
            factoryObject = GameObject.Find("FactoryObject");
        }

        initializeChargeBar();
        loadChargeBarSize();
    }
Пример #4
0
    void Start()
    {
        GameObject Controller = GameObject.FindGameObjectWithTag("Magic");

        OS   = Controller.GetComponent <ObjectSelector> ();
        grid = Controller.GetComponent <SnapToGrid> ();

        gameObject.GetComponent <RectTransform> ().sizeDelta = new Vector2(size * UIScaler.baseUnit, size * UIScaler.baseUnit);

        GameObject parent = gameObject.transform.parent.gameObject;

        selectedShape   = parent.GetComponent <Shape> ();
        selectedOutline = parent.transform.GetChild(0).GetComponent <Shape> ();

        RectTransform parentRect = parent.GetComponent <RectTransform> ();

        baseWidth  = parentRect.sizeDelta.x / 2;
        baseHeight = parentRect.sizeDelta.y / 2;

        Rect    canvasRect = GameObject.FindGameObjectWithTag("Canvas").GetComponent <RectTransform> ().rect;
        Vector2 shiftPos   = new Vector3(-canvasRect.width / 2, -canvasRect.height / 2, 0);

        sign = Mathf.Sign(gameObject.transform.localPosition.y);
        if (selectedShape.GetType() == typeof(Ellipse))
        {
            float rad = Mathf.Deg2Rad * -45;             // make this adjustable
            float c   = Mathf.Cos(rad);
            float s   = Mathf.Sin(rad);
            posCorrection = new Vector2(c, s);
        }
        else
        {
            posCorrection = new Vector2(1f, -1f);              //make this adjustable from object selector script
        }
    }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        focusCircle.enabled    = false;
        spriteAnimator         = focusCircle.GetComponent <Animator>();
        spriteAnimator.enabled = false;

        focusTimeoutTimer          = new Timer();
        focusTimeoutTimer.Interval = focusTimeoutTime;
        focusTimeoutTimer.Enabled  = false;
        focusTimeoutTimer.Elapsed += TimeoutFocus;
        timeoutFocus = false;

        referWaitTimer          = new Timer();
        referWaitTimer.Interval = referWaitTime;
        referWaitTimer.Enabled  = false;
        referWaitTimer.Elapsed += ReferToFocusedObject;
        timeoutFocus            = false;

        behaviorController = GameObject.Find("BehaviorController");
        objSelector        = GameObject.Find("VoxWorld").GetComponent <ObjectSelector>();
        preds        = behaviorController.GetComponent <Predicates>();
        eventManager = behaviorController.GetComponent <EventManager>();

        relationTracker = behaviorController.GetComponent <RelationTracker>();

        eventManager.EntityReferenced += ReferenceObject;

        PlaceObjects   += PlaceObjectsRandomly;
        ObjectSelected += IndicateFocus;
    }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     mm          = FindObjectOfType <ObjectSelector>();
     OrbitButton = GameObject.Find("NewPlanet");
     yPlane      = new Plane(new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f));
     mainCamera  = GameObject.FindObjectOfType <Camera>().GetComponent <Camera>();
 }
Пример #7
0
 private static void AddAssetOnTrack(Type typeOfClip, TrackAsset track, ITimelineState state)
 {
     state.AddStartFrameDelegate(delegate(ITimelineState istate, Event currentEvent)
     {
         ObjectSelector.get_get().Show(null, typeOfClip, null, false);
         ObjectSelector.get_get().objectSelectorID = 0;
         ObjectSelector.get_get().set_searchFilter("");
         return(true);
     });
     state.AddStartFrameDelegate(delegate(ITimelineState istate, Event currentEvent)
     {
         bool result;
         if (currentEvent.get_commandName() == "ObjectSelectorClosed")
         {
             AnimationTrack animationTrack = track as AnimationTrack;
             if (animationTrack && !animationTrack.inClipMode)
             {
                 animationTrack.ConvertToClipMode();
             }
             TimelineClip timelineClip = TimelineHelpers.CreateClipOnTrack(EditorGUIUtility.GetObjectPickerObject(), track, istate, TimelineHelpers.sInvalidMousePosition);
             if (timelineClip != null && timelineClip.asset != null)
             {
                 TimelineCreateUtilities.SaveAssetIntoObject(timelineClip.asset, track);
             }
             result = true;
         }
         else
         {
             result = false;
         }
         return(result);
     });
 }
        private static ObjectSelector GenerateDefaultObjectSelector()
        {
            ObjectSelector gos = new ObjectSelector();

            gos.Roles.Script = true;
            gos.Views.Script = true;
            gos.UserDefinedFunctions.Script  = true;
            gos.UserDefinedDataTypes.Script  = true;
            gos.UserDefinedTableTypes.Script = true;
            gos.StoredProcedures.Script      = true;
            gos.Triggers.Script          = true;
            gos.Schemas.Script           = true;
            gos.SchemaCollections.Script = false;
            gos.Tables.Script            = true;

            //SQLObject obj = new SQLObject();
            //obj.Script = true;
            //obj.RegexExpression = true;
            //obj.Schema = ".*";
            //obj.Name = ".*";
            //gos.Tables.SQLObjects.Add(obj);
            //string ttt = CommonFunc.SerializeToXmlString(gos);
            //System.Diagnostics.Debug.WriteLine(ttt);
            return(gos);
        }
Пример #9
0
    IEnumerator CreateLine()
    {
        StopCoroutine(CreateLine());
        GameObject nodeOne;
        GameObject nodeTwo;

        ObjectSelector.SelectionUsed();
        ObjectSelector.ResetSelectedObject();

        Msg(LocalizationManager.Localize("chooseFirstNode"));
        do
        {
            yield return(new WaitUntil(ObjectSelector.IsJustSelected));

            nodeOne = ObjectSelector.SelectNode();
        }while (nodeOne == null);

        Msg(LocalizationManager.Localize("chooseSecondNode"));
        do
        {
            yield return(new WaitUntil(ObjectSelector.IsJustSelected));

            nodeTwo = ObjectSelector.SelectNode();
        }while (nodeTwo == null);

        newLine = Instantiate(LinePrefab);
        line    = newLine.GetComponent <LineRenderer>();

        line.SetPosition(0, nodeOne.transform.position);
        line.SetPosition(1, nodeTwo.transform.position);

        newLine.GetComponent <LineSelector>().firstNode = nodeOne;
        newLine.GetComponent <LineSelector>().lastNode  = nodeTwo;
    }
Пример #10
0
    IEnumerator DeleteObject()
    {
        StopCoroutine(DeleteObject());
        GameObject obj;

        ObjectSelector.SelectionUsed();
        ObjectSelector.ResetSelectedObject();

        Msg(LocalizationManager.Localize("chooseObjectToDelete"));
        do
        {
            yield return(new WaitUntil(ObjectSelector.IsJustSelected));

            obj = ObjectSelector.SelectObject();
        }while (obj == null);

        Shure.SetActive(true);

        yield return(new WaitUntil(() => done));

        if (answer)
        {
            Destroy(obj);
            done = false;
        }
        else
        {
            done = false;
        }
    }
Пример #11
0
 private void Start()
 {
     _objectSelector          = GetComponent <ObjectSelector>();
     left_joystick_handle     = left_joystick.GetComponent <FixedJoystick>();
     right_joystick_handle    = right_joystick.GetComponent <FixedJoystick>();
     vertical_joystick_handle = vertical_joystick.GetComponent <FixedJoystick>();
 }
 public void ProcessClick(GameObject hitObject)
 {
     if (hitObject.tag == "Tile")
     {
         if (ObjectSelector.SelectedObject)
         {
             Tile tile = ObjectSelector.SelectedObject.GetComponentInParent <Tile>();
             if (tile)
             {
                 int x = (int)hitObject.transform.position.x;
                 int y = (int)hitObject.transform.position.z;
                 if (gameBoard[x, y] == null)
                 {
                     if (tile.CanMoveTo(x, y))
                     {
                         if (useNetwork)
                         {
                             networkManager.SendMoveRequest(tile.Index, x, y);
                         }
                         gameBoard[tile.x, tile.y] = null;
                         tile.Move(x, y);
                         gameBoard[x, y] = tile;
                     }
                 }
             }
         }
     }
     else
     {
         Tile tile = hitObject.GetComponentInParent <Tile>();
         if (tile)
         {
             if (choosingInteraction)
             {
                 Tile selectedTile = ObjectSelector.SelectedObject?.GetComponentInParent <Tile>();
                 if (selectedTile)
                 {
                     if (AreNeighbors(tile, selectedTile) && tile.Owner != selectedTile.Owner)
                     {
                         if (useNetwork)
                         {
                             networkManager.SendInteractRequest(selectedTile.Index, tile.Index);
                         }
                         selectedTile.Interact(tile);
                         choosingInteraction = false;
                     }
                 }
             }
             else if (tile.gameObject == ObjectSelector.SelectedObject)
             {
                 ObjectSelector.SetSelectedObject(null);
             }
             else if (tile.Owner.IsMouseControlled && tile.Owner == Players[currentPlayer - 1])
             {
                 ObjectSelector.SetSelectedObject(hitObject);
             }
         }
     }
 }
Пример #13
0
 public void ProcessClick(GameObject hitObject)
 {
     if (hitObject.tag == "Tile")
     {
         if (ObjectSelector.SelectedObject)
         {
             Hero hero = ObjectSelector.SelectedObject.GetComponentInParent <Hero>();
             if (hero)
             {
                 int x = (int)hitObject.transform.position.x;
                 int y = (int)hitObject.transform.position.z;
                 if (gameBoard[x, y] == null)
                 {
                     if (hero.CanMoveTo(x, y))
                     {
                         if (useNetwork)
                         {
                             networkManager.SendMoveRequest(hero.Index, x, y);
                         }
                         gameBoard[hero.x, hero.y] = null;
                         hero.Move(x, y);
                         gameBoard[x, y] = hero;
                     }
                 }
             }
         }
     }
     else
     {
         Hero hero = hitObject.GetComponentInParent <Hero>();
         if (hero)
         {
             if (choosingInteraction)
             {
                 Hero selectedHero = ObjectSelector.SelectedObject?.GetComponentInParent <Hero>();
                 if (selectedHero)
                 {
                     if (AreNeighbors(hero, selectedHero) && hero.Owner != selectedHero.Owner)
                     {
                         if (useNetwork)
                         {
                             networkManager.SendInteractRequest(selectedHero.Index, hero.Index);
                         }
                         selectedHero.Interact(hero);
                         choosingInteraction = false;
                     }
                 }
             }
             else if (hero.gameObject == ObjectSelector.SelectedObject)
             {
                 ObjectSelector.SetSelectedObject(null);
             }
             else if (hero.Owner.IsMouseControlled && hero.Owner == Players[currentPlayer - 1])
             {
                 ObjectSelector.SetSelectedObject(hitObject);
             }
         }
     }
 }
Пример #14
0
        private void Button_Click_1(object sender, RoutedEventArgs e)
        {
            TrimMainObjectSearch search = new TrimMainObjectSearch(_database, BaseObjectTypes.Record);

            search.SelectAll();

            ObjectSelector.DisplayResults(GetDesktopWindow(), search);
        }
Пример #15
0
        private void PaletteSelector_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            Palette selectedPalette = _palettesService.GetPalette(((Palette)PaletteSelector.SelectedItem).Id);

            _renderer.Update(selectedPalette);
            ObjectSelector.Update(selectedPalette);
            Update();
        }
Пример #16
0
            // Use this for initialization
            void Start()
            {
                em             = gameObject.GetComponent <EventManager>();
                commBridge     = GameObject.Find("CommunicationsBridge").GetComponent <CommunicationsBridge>();
                objectSelector = GameObject.Find("VoxWorld").GetComponent <ObjectSelector>();

                em.QueueEmpty += QueueEmpty;
            }
Пример #17
0
 // Use this for initialization
 void Start()
 {
     mm       = GameObject.FindObjectOfType <ObjectSelector>();
     mc       = GameObject.FindObjectOfType <MoveCamera>();
     camObj   = GameObject.Find("Main Camera");
     cam      = mc.GetComponent <Camera>();
     mo       = GameObject.Find("MouseOver");
     selector = GameObject.Find("Selector");
 }
Пример #18
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            public static void ResolveAllPhysicsDiscrepancies(bool macroEventSatisfied)
            {
                ObjectSelector objSelector = GameObject.Find("VoxWorld").GetComponent <ObjectSelector>();

                foreach (Voxeme voxeme in objSelector.allVoxemes)
                {
                    ResolvePhysicsDiscrepancies(voxeme.gameObject, macroEventSatisfied);
                }
            }
Пример #19
0
    public static string SwitchPredicate(List <Triple <string, string, int> > alternateList, Hashtable predArgs,
                                         string pred)
    {
        UnderspecificationVideoAutoCapture vidCap = Camera.main.GetComponent <UnderspecificationVideoAutoCapture>();
        ObjectSelector objSelector = GameObject.Find("VoxWorld").GetComponent <ObjectSelector>();
        string         outValue    = string.Empty;

        Triple <string, string, int> alternate = alternateList[RandomHelper.RandomInt(0, alternateList.Count,
                                                                                      (int)RandomHelper.RangeFlags.MinInclusive)];

        string altPred = alternate.Item1;
        string adjunct = alternate.Item2;
        int    arity   = alternate.Item3;

        if (arity == 1)
        {
            string directObjName = predArgs[pred].ToString();
            if (adjunct == string.Empty)
            {
                outValue = string.Format("{0}({1})", altPred, directObjName);
            }
            else
            {
                outValue = string.Format("{0}({1},{2}({1}))", altPred, directObjName, adjunct);
            }
        }
        else if (arity == 2)
        {
            string     directObjName = predArgs[pred].ToString();
            GameObject directObj     = GameObject.Find(directObjName) != null
                                ? GameObject.Find(directObjName)
                                : objSelector.disabledObjects.Find(o => o.name == directObjName);

            GameObject obj = RandomHelper.RandomVoxeme(vidCap.availableObjs, new List <GameObject>()
            {
                directObj
            });
//			while (Helper.GetMostImmediateParentVoxeme (obj).gameObject.transform.parent != null) {
//				obj = RandomHelper.RandomVoxeme (vidCap.availableObjs, new List<GameObject>(){ GameObject.Find (directObj) });
//				Debug.Log (obj.name);
//			}

            string indirectObjName = obj.name;
            if (adjunct == string.Empty)
            {
                outValue = string.Format("{0}({1},{2})", altPred, directObjName, indirectObjName);
            }
            else
            {
                outValue = string.Format("{0}({1},{2}({3}))", altPred, directObjName, adjunct, indirectObjName);
            }
        }

        return(outValue);
    }
        public static T[] DoDropField <T>(Rect position, int id, ObjectSelector <T> selector, GUIStyle style)
        {
            var evt       = Event.current;
            var eventType = evt.type;

            if (!GUI.enabled && (Event.current.rawType == EventType.MouseDown))
            {
                eventType = Event.current.rawType;
            }

            switch (eventType)
            {
            case EventType.DragExited:
                if (GUI.enabled)
                {
                    HandleUtility.Repaint();
                }
                break;

            case EventType.DragUpdated:
            case EventType.DragPerform:
            {
                if (position.Contains(Event.current.mousePosition) && GUI.enabled)
                {
                    var validatedObject = selector(DragAndDrop.objectReferences);

                    if (validatedObject.Length > 0)
                    {
                        DragAndDrop.visualMode = DragAndDropVisualMode.Generic;

                        if (eventType == EventType.DragPerform)
                        {
                            GUI.changed = true;
                            DragAndDrop.AcceptDrag();
                            DragAndDrop.activeControlID = 0;
                            Event.current.Use();
                            return(validatedObject);
                        }

                        DragAndDrop.activeControlID = id;
                    }
                }
            }
            break;

            case EventType.Repaint:
            {
                style.Draw(position, GUIContent.none, id, DragAndDrop.activeControlID == id);
            }
            break;
            }

            return(null);
        }
Пример #21
0
 // Enforce the singleton pattern
 private void Awake()
 {
     if (instance == null || instance == this)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
Пример #22
0
    void Update()
    {
        if (!ObjectMenuTextInput.active)
        {
            if (Input.GetKeyDown(KeyCode.L))
            {
                StartCoroutine(CreateLine());
            }
            if (Input.GetKeyDown(KeyCode.Delete))
            {
                StartCoroutine(DeleteObject());
            }
            if (Input.GetKeyDown(KeyCode.I))
            {
                StartCoroutine(CreateNode());
            }

            /*if (Input.GetKeyDown(KeyCode.O))
             * {
             *  if (Instruction.activeSelf)
             *      Instruction.SetActive(false);
             *  else Instruction.SetActive(true);
             * }*/
        }
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (ObjectSelector.GetSelectedObject() != null)
            {
                ObjectSelector.SetSelectedObject(null);
            }
            else
            {
                if (!menuOpen)
                {
                    OpenMenu();
                }
                else
                {
                    CloseMenu();
                }
            }
        }

        if (ObjectSelector.GetSelectedObject() != null)
        {
            OpenObjectMenu();
        }
        else
        {
            CloseObjectMenu();
        }
    }
Пример #23
0
                void Start()
                {
                    gameObject.GetComponent <Camera>().targetTexture =
                        (RenderTexture)VisionCanvas.GetComponentInChildren <RawImage>().texture;
                    interactionPrefs = world.GetComponent <InteractionPrefsModalWindow>();
                    if (attached != null)
                    {
                        gameObject.transform.SetParent(attached);
                    }

                    objSelector = GameObject.Find("VoxWorld").GetComponent <ObjectSelector>();
                    //			visibleObjects = new HashSet<Voxeme>();
                }
Пример #24
0
 void Update()
 {
     if (ObjectSelector.GetSelectedObject().tag == "Node")
     {
         ObjectMenuDecompose.SetActive(true);
         ObjectMenuText.SetActive(true);
     }
     else
     {
         ObjectMenuDecompose.SetActive(false);
         ObjectMenuText.SetActive(false);
     }
 }
Пример #25
0
    /// <summary>
    ///
    /// </summary>
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        _rayCaster = Camera.main;
        DontDestroyOnLoad(gameObject);
    }
Пример #26
0
 // Use this for initialization
 void Start()
 {
     dungeonCanvas              = GameObject.Find("Dungeon");
     dungeonManager             = dungeonCanvas.GetComponent <DungeonManager>();
     dungeonsGenerator          = dungeonCanvas.GetComponent <DungeonsGenerator>();
     enemyGenerator             = dungeonCanvas.GetComponent <EnemyGenerator>();
     buttonForCameraMovement    = GameObject.Find("MoveRightButton").GetComponent <ButtonForCameraMovement>();
     buttonForUsage             = GameObject.Find("UseButton").GetComponent <ButtonForUsage>();
     objectSelector             = dungeonCanvas.GetComponent <ObjectSelector>();
     displayParty               = dungeonCanvas.GetComponent <DisplayParty>();
     partyIsInFightMode         = false;
     enemyPossitionsBeforeFight = new float[4];
     colidedWithPartyNumber     = 0;
 }
Пример #27
0
    protected void InitObjects()
    {
        var length = ObjectLength;

        Objects = new List <ObjectSelector>(length);

        For
            (length, (i) =>
        {
            var newSelector = new ObjectSelector
                                  (ObjectModes[i], ObjectNames[i]);
            Objects.Add(newSelector);
        });
    }
Пример #28
0
        /// <summary>
        /// Runs create new model procedure.
        /// </summary>
        public void AddNewObjectUI()
        {
            string name = "";

            while (true)
            {
                Type type = baseType;

                if (extraTypes.Length > 1)
                {
                    if (ObjectSelector.Show(this, "Select class", "Add", extraTypes.ToDictionary(tt => tt.Name), out type))
                    {
                    }
                    else
                    {
                        return;
                    }
                }

                name = NameDialog.Show(this, "Create new " + objectName + ":", "Add " + objectName, name);

                if (name == null)
                {
                    return;
                }

                var fullPath = Path.Combine(fullSourceFolder, name + ".xml");

                if (File.Exists(fullPath))
                {
                    var r = MessageBox.Show(this, string.Format("{0} '{1}' already exists", objectName, name), "Add", MessageBoxButtons.OKCancel);
                    if (r == DialogResult.OK)
                    {
                        continue;
                    }
                    else
                    {
                        return;
                    }
                }


                var newObject = Activator.CreateInstance(type);
                File.WriteAllText(fullPath, Misc.SaveObjectToXml(newObject, baseType, extraTypes));

                RefreshFileList();

                return;
            }
        }
Пример #29
0
    public void TextInputStart()
    {
        objectForTexting = ObjectSelector.GetSelectedObject();

        if (ObjectMenuTextInput.activeSelf)
        {
            ObjectMenuTextInput.SetActive(false);
        }
        else
        {
            ObjectMenuTextInput.GetComponent <TMP_InputField>().text = ObjectSelector.GetSelectedObject().GetComponentInChildren <TMP_Text>().text;
            ObjectMenuTextInput.SetActive(true);
        }
    }
Пример #30
0
        private void Origin_Chooser_Button_Click(object sender, RoutedEventArgs e)
        {
            // First filter the Origins to select from and then allow the user to choose an Origin
            TrimMainObjectSearch search = new TrimMainObjectSearch(Database, BaseObjectTypes.Origin);

            search.SetSearchString(string.Format("ognType:{0}", OriginType.WindowsFolder));

            SelectedOrigin = ObjectSelector.SelectOne(GetDesktopWindow(), search) as Origin;

            if (string.IsNullOrEmpty(SourceFolder))
            {
                SourceFolder = SelectedOrigin.OriginLocation;
            }
        }
Пример #31
0
 void Start()
 {
     eventManager = gameObject.GetComponent<EventManager> ();
     aStarSearch = GameObject.Find ("BlocksWorld").GetComponent<AStarSearch> ();
     objSelector = GameObject.Find ("BlocksWorld").GetComponent<ObjectSelector> ();
     macros = GameObject.Find ("BehaviorController").GetComponent<Macros> ();
 }
Пример #32
0
    // Use this for initialization
    void Start()
    {
        assetManager = GameObject.Find ("AssetManager").GetComponent ("AssetManager") as AssetManager;
        objectSelector = GameObject.Find ("ObjectSelector").GetComponent ("ObjectSelector") as ObjectSelector;
        objectList = GameObject.Find ("ObjectList").GetComponent ("ObjectList") as ObjectList;
        parameterList = GameObject.Find ("ParameterList").GetComponent ("ParameterList") as ParameterList;

        colors = new Color[]{Color.white,Color.white,Color.white,Color.white};
        tex = new Texture2D (2, 2);

        // Make a GUIStyle that has a solid white hover/onHover background to indicate highlighted items
        listStyle.normal.textColor = Color.white;
        tex.SetPixels(colors);
        tex.Apply();
        listStyle.hover.background = tex;
        listStyle.onHover.background = tex;
        listStyle.padding.left = listStyle.padding.right = listStyle.padding.top = listStyle.padding.bottom = 4;
    }
Пример #33
0
 // Use this for initialization
 void Start()
 {
     objSelector = GameObject.Find ("ObjectSelector").GetComponent ("ObjectSelector") as ObjectSelector;
     objList = GameObject.Find ("ObjectList").GetComponent ("ObjectList") as ObjectList;
 }
Пример #34
0
 // Use this for initialization
 void Start()
 {
     preds = gameObject.GetComponent<Predicates> ();
     objSelector = GameObject.Find ("BlocksWorld").GetComponent<ObjectSelector> ();
 }
Пример #35
0
    void Start()
    {
        GameObject bc = GameObject.Find ("BehaviorController");
        eventManager = bc.GetComponent<EventManager> ();
        macros = bc.GetComponent<Macros> ();

        objSelector = GameObject.Find ("BlocksWorld").GetComponent<ObjectSelector> ();

        commBridge = GameObject.Find ("CommunicationsBridge").GetComponent<PluginImport> ();

        //inputRect = new Rect (5, 5, 50, 25);
        inputRect = new Rect (5, 5, 365, inputHeight);
    }